| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 |
- //
- // Copyright (c) 2019-2021 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using Ryujinx.Audio.Renderer.Common;
- using System.Runtime.InteropServices;
- using CpuAddress = System.UInt64;
- namespace Ryujinx.Audio.Renderer.Parameter
- {
- /// <summary>
- /// Input information for a memory pool.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct MemoryPoolInParameter
- {
- /// <summary>
- /// The CPU address used by the memory pool.
- /// </summary>
- public CpuAddress CpuAddress;
- /// <summary>
- /// The size used by the memory pool.
- /// </summary>
- public ulong Size;
- /// <summary>
- /// The target state the user wants.
- /// </summary>
- public MemoryPoolUserState State;
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private unsafe fixed uint _reserved[3];
- }
- }
|