MemoryPoolInParameter.cs 1.5 KB

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  1. //
  2. // Copyright (c) 2019-2021 Ryujinx
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU Lesser General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU Lesser General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU Lesser General Public License
  15. // along with this program. If not, see <https://www.gnu.org/licenses/>.
  16. //
  17. using Ryujinx.Audio.Renderer.Common;
  18. using System.Runtime.InteropServices;
  19. using CpuAddress = System.UInt64;
  20. namespace Ryujinx.Audio.Renderer.Parameter
  21. {
  22. /// <summary>
  23. /// Input information for a memory pool.
  24. /// </summary>
  25. [StructLayout(LayoutKind.Sequential, Pack = 1)]
  26. public struct MemoryPoolInParameter
  27. {
  28. /// <summary>
  29. /// The CPU address used by the memory pool.
  30. /// </summary>
  31. public CpuAddress CpuAddress;
  32. /// <summary>
  33. /// The size used by the memory pool.
  34. /// </summary>
  35. public ulong Size;
  36. /// <summary>
  37. /// The target state the user wants.
  38. /// </summary>
  39. public MemoryPoolUserState State;
  40. /// <summary>
  41. /// Reserved/unused.
  42. /// </summary>
  43. private unsafe fixed uint _reserved[3];
  44. }
  45. }