EffectResultState.cs 1.5 KB

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  1. //
  2. // Copyright (c) 2019-2021 Ryujinx
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU Lesser General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU Lesser General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU Lesser General Public License
  15. // along with this program. If not, see <https://www.gnu.org/licenses/>.
  16. //
  17. using Ryujinx.Common.Utilities;
  18. using System;
  19. using System.Runtime.InteropServices;
  20. namespace Ryujinx.Audio.Renderer.Parameter
  21. {
  22. /// <summary>
  23. /// Effect result state (added in REV9).
  24. /// </summary>
  25. [StructLayout(LayoutKind.Sequential, Pack = 1)]
  26. public struct EffectResultState
  27. {
  28. /// <summary>
  29. /// Specific data storage.
  30. /// </summary>
  31. private SpecificDataStruct _specificDataStart;
  32. [StructLayout(LayoutKind.Sequential, Size = 0x80, Pack = 1)]
  33. private struct SpecificDataStruct { }
  34. /// <summary>
  35. /// Specific data changing depending of the type of effect. See also the <see cref="Effect"/> namespace.
  36. /// </summary>
  37. public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart);
  38. }
  39. }