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- //
- // Copyright (c) 2019-2021 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using Ryujinx.Audio.Renderer.Parameter.Effect;
- using System;
- namespace Ryujinx.Audio.Renderer.Dsp.State
- {
- public class LimiterState
- {
- public float[] DectectorAverage;
- public float[] CompressionGain;
- public float[] DelayedSampleBuffer;
- public int[] DelayedSampleBufferPosition;
- public LimiterState(ref LimiterParameter parameter, ulong workBuffer)
- {
- DectectorAverage = new float[parameter.ChannelCount];
- CompressionGain = new float[parameter.ChannelCount];
- DelayedSampleBuffer = new float[parameter.ChannelCount * parameter.DelayBufferSampleCountMax];
- DelayedSampleBufferPosition = new int[parameter.ChannelCount];
- DectectorAverage.AsSpan().Fill(0.0f);
- CompressionGain.AsSpan().Fill(1.0f);
- DelayedSampleBufferPosition.AsSpan().Fill(0);
- UpdateParameter(ref parameter);
- }
- public void UpdateParameter(ref LimiterParameter parameter) {}
- }
- }
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