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- //
- // Copyright (c) 2019-2021 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using System.Runtime.InteropServices;
- using DspAddr = System.UInt64;
- namespace Ryujinx.Audio.Renderer.Common
- {
- /// <summary>
- /// A wavebuffer used for data source commands.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct WaveBuffer
- {
- /// <summary>
- /// The DSP address of the sample data of the wavebuffer.
- /// </summary>
- public DspAddr Buffer;
- /// <summary>
- /// The DSP address of the context of the wavebuffer.
- /// </summary>
- /// <remarks>Only used by <see cref="SampleFormat.Adpcm"/>.</remarks>
- public DspAddr Context;
- /// <summary>
- /// The size of the sample buffer data.
- /// </summary>
- public uint BufferSize;
- /// <summary>
- /// The size of the context buffer.
- /// </summary>
- public uint ContextSize;
- /// <summary>
- /// First sample to play on the wavebuffer.
- /// </summary>
- public uint StartSampleOffset;
- /// <summary>
- /// Last sample to play on the wavebuffer.
- /// </summary>
- public uint EndSampleOffset;
- /// <summary>
- /// First sample to play when looping the wavebuffer.
- /// </summary>
- /// <remarks>
- /// If <see cref="LoopStartSampleOffset"/> or <see cref="LoopEndSampleOffset"/> is equal to zero,, it will default to <see cref="StartSampleOffset"/> and <see cref="EndSampleOffset"/>.
- /// </remarks>
- public uint LoopStartSampleOffset;
- /// <summary>
- /// Last sample to play when looping the wavebuffer.
- /// </summary>
- /// <remarks>
- /// If <see cref="LoopStartSampleOffset"/> or <see cref="LoopEndSampleOffset"/> is equal to zero, it will default to <see cref="StartSampleOffset"/> and <see cref="EndSampleOffset"/>.
- /// </remarks>
- public uint LoopEndSampleOffset;
- /// <summary>
- /// The max loop count.
- /// </summary>
- public int LoopCount;
- /// <summary>
- /// Set to true if the wavebuffer is looping.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool Looping;
- /// <summary>
- /// Set to true if the wavebuffer is the end of stream.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsEndOfStream;
- /// <summary>
- /// Padding/Reserved.
- /// </summary>
- private ushort _padding;
- }
- }
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