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- //
- // Copyright (c) 2019-2021 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using Ryujinx.Audio.Renderer.Dsp.State;
- using Ryujinx.Common.Memory;
- using Ryujinx.Common.Utilities;
- using System;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Audio.Renderer.Common
- {
- /// <summary>
- /// Represent the update state of a voice.
- /// </summary>
- /// <remarks>This is shared between the server and audio processor.</remarks>
- [StructLayout(LayoutKind.Sequential, Pack = Align)]
- public struct VoiceUpdateState
- {
- public const int Align = 0x10;
- public const int BiquadStateOffset = 0x0;
- public const int BiquadStateSize = 0x10;
- /// <summary>
- /// The state of the biquad filters of this voice.
- /// </summary>
- public Array2<BiquadFilterState> BiquadFilterState;
- /// <summary>
- /// The total amount of samples that was played.
- /// </summary>
- /// <remarks>This is reset to 0 when a <see cref="WaveBuffer"/> finishes playing and <see cref="WaveBuffer.IsEndOfStream"/> is set.</remarks>
- /// <remarks>This is reset to 0 when looping while <see cref="Parameter.VoiceInParameter.DecodingBehaviour.PlayedSampleCountResetWhenLooping"/> is set.</remarks>
- public ulong PlayedSampleCount;
- /// <summary>
- /// The current sample offset in the <see cref="WaveBuffer"/> pointed by <see cref="WaveBufferIndex"/>.
- /// </summary>
- public int Offset;
- /// <summary>
- /// The current index of the <see cref="WaveBuffer"/> in use.
- /// </summary>
- public uint WaveBufferIndex;
- private WaveBufferValidArray _isWaveBufferValid;
- /// <summary>
- /// The total amount of <see cref="WaveBuffer"/> consumed.
- /// </summary>
- public uint WaveBufferConsumed;
- /// <summary>
- /// Pitch used for Sample Rate Conversion.
- /// </summary>
- public Array8<short> Pitch;
- public float Fraction;
- /// <summary>
- /// The ADPCM loop context when <see cref="SampleFormat.Adpcm"/> is in use.
- /// </summary>
- public AdpcmLoopContext LoopContext;
- /// <summary>
- /// The last samples after a mix ramp.
- /// </summary>
- /// <remarks>This is used for depop (to perform voice drop).</remarks>
- public Array24<float> LastSamples;
- /// <summary>
- /// The current count of loop performed.
- /// </summary>
- public int LoopCount;
- [StructLayout(LayoutKind.Sequential, Size = 1 * Constants.VoiceWaveBufferCount, Pack = 1)]
- private struct WaveBufferValidArray { }
- /// <summary>
- /// Contains information of <see cref="WaveBuffer"/> validity.
- /// </summary>
- public Span<bool> IsWaveBufferValid => SpanHelpers.AsSpan<WaveBufferValidArray, bool>(ref _isWaveBufferValid);
- /// <summary>
- /// Mark the current <see cref="WaveBuffer"/> as played and switch to the next one.
- /// </summary>
- /// <param name="waveBuffer">The current <see cref="WaveBuffer"/></param>
- /// <param name="waveBufferIndex">The wavebuffer index.</param>
- /// <param name="waveBufferConsumed">The amount of wavebuffers consumed.</param>
- /// <param name="playedSampleCount">The total count of sample played.</param>
- public void MarkEndOfBufferWaveBufferProcessing(ref WaveBuffer waveBuffer, ref int waveBufferIndex, ref uint waveBufferConsumed, ref ulong playedSampleCount)
- {
- IsWaveBufferValid[waveBufferIndex++] = false;
- LoopCount = 0;
- waveBufferConsumed++;
- if (waveBufferIndex >= Constants.VoiceWaveBufferCount)
- {
- waveBufferIndex = 0;
- }
- if (waveBuffer.IsEndOfStream)
- {
- playedSampleCount = 0;
- }
- }
- }
- }
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