| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167 |
- //
- // Copyright (c) 2019-2021 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using Ryujinx.Audio.Renderer.Utils;
- using Ryujinx.Common;
- using System;
- using System.Diagnostics;
- using System.Runtime.CompilerServices;
- namespace Ryujinx.Audio.Renderer.Common
- {
- /// <summary>
- /// Represents a adjacent matrix.
- /// </summary>
- /// <remarks>This is used for splitter routing.</remarks>
- public class EdgeMatrix
- {
- /// <summary>
- /// Backing <see cref="BitArray"/> used for node connections.
- /// </summary>
- private BitArray _storage;
- /// <summary>
- /// The count of nodes of the current instance.
- /// </summary>
- private int _nodeCount;
- /// <summary>
- /// Get the required work buffer size memory needed for the <see cref="EdgeMatrix"/>.
- /// </summary>
- /// <param name="nodeCount">The count of nodes.</param>
- /// <returns>The size required for the given <paramref name="nodeCount"/>.</returns>
- public static int GetWorkBufferSize(int nodeCount)
- {
- int size = BitUtils.AlignUp(nodeCount * nodeCount, Constants.BufferAlignment);
- return size / Unsafe.SizeOf<byte>();
- }
- /// <summary>
- /// Initializes the <see cref="EdgeMatrix"/> instance with backing memory.
- /// </summary>
- /// <param name="edgeMatrixWorkBuffer">The backing memory.</param>
- /// <param name="nodeCount">The count of nodes.</param>
- public void Initialize(Memory<byte> edgeMatrixWorkBuffer, int nodeCount)
- {
- Debug.Assert(edgeMatrixWorkBuffer.Length >= GetWorkBufferSize(nodeCount));
- _storage = new BitArray(edgeMatrixWorkBuffer);
- _nodeCount = nodeCount;
- _storage.Reset();
- }
- /// <summary>
- /// Test if the bit at the given index is set.
- /// </summary>
- /// <param name="index">A bit index.</param>
- /// <returns>Returns true if the bit at the given index is set</returns>
- public bool Test(int index)
- {
- return _storage.Test(index);
- }
- /// <summary>
- /// Reset all bits in the storage.
- /// </summary>
- public void Reset()
- {
- _storage.Reset();
- }
- /// <summary>
- /// Reset the bit at the given index.
- /// </summary>
- /// <param name="index">A bit index.</param>
- public void Reset(int index)
- {
- _storage.Reset(index);
- }
- /// <summary>
- /// Set the bit at the given index.
- /// </summary>
- /// <param name="index">A bit index.</param>
- public void Set(int index)
- {
- _storage.Set(index);
- }
- /// <summary>
- /// Connect a given source to a given destination.
- /// </summary>
- /// <param name="source">The source index.</param>
- /// <param name="destination">The destination index.</param>
- public void Connect(int source, int destination)
- {
- Debug.Assert(source < _nodeCount);
- Debug.Assert(destination < _nodeCount);
- _storage.Set(_nodeCount * source + destination);
- }
- /// <summary>
- /// Check if the given source is connected to the given destination.
- /// </summary>
- /// <param name="source">The source index.</param>
- /// <param name="destination">The destination index.</param>
- /// <returns>Returns true if the given source is connected to the given destination.</returns>
- public bool Connected(int source, int destination)
- {
- Debug.Assert(source < _nodeCount);
- Debug.Assert(destination < _nodeCount);
- return _storage.Test(_nodeCount * source + destination);
- }
- /// <summary>
- /// Disconnect a given source from a given destination.
- /// </summary>
- /// <param name="source">The source index.</param>
- /// <param name="destination">The destination index.</param>
- public void Disconnect(int source, int destination)
- {
- Debug.Assert(source < _nodeCount);
- Debug.Assert(destination < _nodeCount);
- _storage.Reset(_nodeCount * source + destination);
- }
- /// <summary>
- /// Remove all edges from a given source.
- /// </summary>
- /// <param name="source">The source index.</param>
- public void RemoveEdges(int source)
- {
- for (int i = 0; i < _nodeCount; i++)
- {
- Disconnect(source, i);
- }
- }
- /// <summary>
- /// Get the total node count.
- /// </summary>
- /// <returns>The total node count.</returns>
- public int GetNodeCount()
- {
- return _nodeCount;
- }
- }
- }
|