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- //
- // Copyright (c) 2019-2021 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using Ryujinx.Audio.Common;
- using Ryujinx.Audio.Integration;
- using Ryujinx.Memory;
- using System;
- namespace Ryujinx.Audio.Backends.Dummy
- {
- class DummyHardwareDeviceSessionInput : IHardwareDeviceSession
- {
- private float _volume;
- private IHardwareDeviceDriver _manager;
- private IVirtualMemoryManager _memoryManager;
- public DummyHardwareDeviceSessionInput(IHardwareDeviceDriver manager, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount)
- {
- _volume = 1.0f;
- _manager = manager;
- _memoryManager = memoryManager;
- }
- public void Dispose()
- {
- // Nothing to do.
- }
- public ulong GetPlayedSampleCount()
- {
- // Not implemented for input.
- throw new NotSupportedException();
- }
- public float GetVolume()
- {
- return _volume;
- }
- public void PrepareToClose() { }
- public void QueueBuffer(AudioBuffer buffer)
- {
- _memoryManager.Fill(buffer.DataPointer, buffer.DataSize, 0);
- _manager.GetUpdateRequiredEvent().Set();
- }
- public bool RegisterBuffer(AudioBuffer buffer)
- {
- return buffer.DataPointer != 0;
- }
- public void SetVolume(float volume)
- {
- _volume = volume;
- }
- public void Start() { }
- public void Stop() { }
- public void UnregisterBuffer(AudioBuffer buffer) { }
- public bool WasBufferFullyConsumed(AudioBuffer buffer)
- {
- return true;
- }
- }
- }
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