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- //
- // Copyright (c) 2019-2021 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using Ryujinx.Audio.Common;
- using Ryujinx.Audio.Integration;
- using Ryujinx.Memory;
- using System.Threading;
- using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
- namespace Ryujinx.Audio.Backends.Dummy
- {
- public class DummyHardwareDeviceDriver : IHardwareDeviceDriver
- {
- private ManualResetEvent _updateRequiredEvent;
- private ManualResetEvent _pauseEvent;
- public DummyHardwareDeviceDriver()
- {
- _updateRequiredEvent = new ManualResetEvent(false);
- _pauseEvent = new ManualResetEvent(true);
- }
- public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume)
- {
- if (sampleRate == 0)
- {
- sampleRate = Constants.TargetSampleRate;
- }
- if (channelCount == 0)
- {
- channelCount = 2;
- }
- if (direction == Direction.Output)
- {
- return new DummyHardwareDeviceSessionOutput(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
- }
- else
- {
- return new DummyHardwareDeviceSessionInput(this, memoryManager, sampleFormat, sampleRate, channelCount);
- }
- }
- public ManualResetEvent GetUpdateRequiredEvent()
- {
- return _updateRequiredEvent;
- }
- public ManualResetEvent GetPauseEvent()
- {
- return _pauseEvent;
- }
- public void Dispose()
- {
- Dispose(true);
- }
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- // NOTE: The _updateRequiredEvent will be disposed somewhere else.
- _pauseEvent.Dispose();
- }
- }
- public bool SupportsSampleRate(uint sampleRate)
- {
- return true;
- }
- public bool SupportsSampleFormat(SampleFormat sampleFormat)
- {
- return true;
- }
- public bool SupportsDirection(Direction direction)
- {
- return direction == Direction.Output || direction == Direction.Input;
- }
- public bool SupportsChannelCount(uint channelCount)
- {
- return channelCount == 1 || channelCount == 2 || channelCount == 6;
- }
- }
- }
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