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- using Ryujinx.Audio.Backends.Common;
- using Ryujinx.Audio.Common;
- using Ryujinx.Memory;
- using SoundIOSharp;
- using System;
- using System.Collections.Concurrent;
- using System.Runtime.CompilerServices;
- using System.Threading;
- namespace Ryujinx.Audio.Backends.SoundIo
- {
- class SoundIoHardwareDeviceSession : HardwareDeviceSessionOutputBase
- {
- private SoundIoHardwareDeviceDriver _driver;
- private ConcurrentQueue<SoundIoAudioBuffer> _queuedBuffers;
- private SoundIOOutStream _outputStream;
- private DynamicRingBuffer _ringBuffer;
- private ulong _playedSampleCount;
- private ManualResetEvent _updateRequiredEvent;
- private int _disposeState;
- public SoundIoHardwareDeviceSession(SoundIoHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
- {
- _driver = driver;
- _updateRequiredEvent = _driver.GetUpdateRequiredEvent();
- _queuedBuffers = new ConcurrentQueue<SoundIoAudioBuffer>();
- _ringBuffer = new DynamicRingBuffer();
- SetupOutputStream(requestedVolume);
- }
- private void SetupOutputStream(float requestedVolume)
- {
- _outputStream = _driver.OpenStream(RequestedSampleFormat, RequestedSampleRate, RequestedChannelCount);
- _outputStream.WriteCallback += Update;
- _outputStream.Volume = requestedVolume;
- // TODO: Setup other callbacks (errors, ect).
- _outputStream.Open();
- }
- public override ulong GetPlayedSampleCount()
- {
- return Interlocked.Read(ref _playedSampleCount);
- }
- public override float GetVolume()
- {
- return _outputStream.Volume;
- }
- public override void PrepareToClose() { }
- public override void QueueBuffer(AudioBuffer buffer)
- {
- SoundIoAudioBuffer driverBuffer = new SoundIoAudioBuffer(buffer.DataPointer, GetSampleCount(buffer));
- _ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);
- _queuedBuffers.Enqueue(driverBuffer);
- }
- public override void SetVolume(float volume)
- {
- _outputStream.SetVolume(volume);
- }
- public override void Start()
- {
- _outputStream.Start();
- _outputStream.Pause(false);
- _driver.FlushContextEvents();
- }
- public override void Stop()
- {
- _outputStream.Pause(true);
- _driver.FlushContextEvents();
- }
- public override void UnregisterBuffer(AudioBuffer buffer) {}
- public override bool WasBufferFullyConsumed(AudioBuffer buffer)
- {
- if (!_queuedBuffers.TryPeek(out SoundIoAudioBuffer driverBuffer))
- {
- return true;
- }
- return driverBuffer.DriverIdentifier != buffer.DataPointer;
- }
- private unsafe void Update(int minFrameCount, int maxFrameCount)
- {
- int bytesPerFrame = _outputStream.BytesPerFrame;
- uint bytesPerSample = (uint)_outputStream.BytesPerSample;
- int bufferedFrames = _ringBuffer.Length / bytesPerFrame;
- int frameCount = Math.Min(bufferedFrames, maxFrameCount);
- if (frameCount == 0)
- {
- return;
- }
- SoundIOChannelAreas areas = _outputStream.BeginWrite(ref frameCount);
- int channelCount = areas.ChannelCount;
- byte[] samples = new byte[frameCount * bytesPerFrame];
- _ringBuffer.Read(samples, 0, samples.Length);
- // This is a huge ugly block of code, but we save
- // a significant amount of time over the generic
- // loop that handles other channel counts.
- // TODO: Is this still right in 2021?
- // Mono
- if (channelCount == 1)
- {
- SoundIOChannelArea area = areas.GetArea(0);
- fixed (byte* srcptr = samples)
- {
- if (bytesPerSample == 1)
- {
- for (int frame = 0; frame < frameCount; frame++)
- {
- ((byte*)area.Pointer)[0] = srcptr[frame * bytesPerFrame];
- area.Pointer += area.Step;
- }
- }
- else if (bytesPerSample == 2)
- {
- for (int frame = 0; frame < frameCount; frame++)
- {
- ((short*)area.Pointer)[0] = ((short*)srcptr)[frame * bytesPerFrame >> 1];
- area.Pointer += area.Step;
- }
- }
- else if (bytesPerSample == 4)
- {
- for (int frame = 0; frame < frameCount; frame++)
- {
- ((int*)area.Pointer)[0] = ((int*)srcptr)[frame * bytesPerFrame >> 2];
- area.Pointer += area.Step;
- }
- }
- else
- {
- for (int frame = 0; frame < frameCount; frame++)
- {
- Unsafe.CopyBlockUnaligned((byte*)area.Pointer, srcptr + (frame * bytesPerFrame), bytesPerSample);
- area.Pointer += area.Step;
- }
- }
- }
- }
- // Stereo
- else if (channelCount == 2)
- {
- SoundIOChannelArea area1 = areas.GetArea(0);
- SoundIOChannelArea area2 = areas.GetArea(1);
- fixed (byte* srcptr = samples)
- {
- if (bytesPerSample == 1)
- {
- for (int frame = 0; frame < frameCount; frame++)
- {
- // Channel 1
- ((byte*)area1.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 0];
- // Channel 2
- ((byte*)area2.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 1];
- area1.Pointer += area1.Step;
- area2.Pointer += area2.Step;
- }
- }
- else if (bytesPerSample == 2)
- {
- for (int frame = 0; frame < frameCount; frame++)
- {
- // Channel 1
- ((short*)area1.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 0];
- // Channel 2
- ((short*)area2.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 1];
- area1.Pointer += area1.Step;
- area2.Pointer += area2.Step;
- }
- }
- else if (bytesPerSample == 4)
- {
- for (int frame = 0; frame < frameCount; frame++)
- {
- // Channel 1
- ((int*)area1.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 0];
- // Channel 2
- ((int*)area2.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 1];
- area1.Pointer += area1.Step;
- area2.Pointer += area2.Step;
- }
- }
- else
- {
- for (int frame = 0; frame < frameCount; frame++)
- {
- // Channel 1
- Unsafe.CopyBlockUnaligned((byte*)area1.Pointer, srcptr + (frame * bytesPerFrame) + (0 * bytesPerSample), bytesPerSample);
- // Channel 2
- Unsafe.CopyBlockUnaligned((byte*)area2.Pointer, srcptr + (frame * bytesPerFrame) + (1 * bytesPerSample), bytesPerSample);
- area1.Pointer += area1.Step;
- area2.Pointer += area2.Step;
- }
- }
- }
- }
- // Surround
- else if (channelCount == 6)
- {
- SoundIOChannelArea area1 = areas.GetArea(0);
- SoundIOChannelArea area2 = areas.GetArea(1);
- SoundIOChannelArea area3 = areas.GetArea(2);
- SoundIOChannelArea area4 = areas.GetArea(3);
- SoundIOChannelArea area5 = areas.GetArea(4);
- SoundIOChannelArea area6 = areas.GetArea(5);
- fixed (byte* srcptr = samples)
- {
- if (bytesPerSample == 1)
- {
- for (int frame = 0; frame < frameCount; frame++)
- {
- // Channel 1
- ((byte*)area1.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 0];
- // Channel 2
- ((byte*)area2.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 1];
- // Channel 3
- ((byte*)area3.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 2];
- // Channel 4
- ((byte*)area4.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 3];
- // Channel 5
- ((byte*)area5.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 4];
- // Channel 6
- ((byte*)area6.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 5];
- area1.Pointer += area1.Step;
- area2.Pointer += area2.Step;
- area3.Pointer += area3.Step;
- area4.Pointer += area4.Step;
- area5.Pointer += area5.Step;
- area6.Pointer += area6.Step;
- }
- }
- else if (bytesPerSample == 2)
- {
- for (int frame = 0; frame < frameCount; frame++)
- {
- // Channel 1
- ((short*)area1.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 0];
- // Channel 2
- ((short*)area2.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 1];
- // Channel 3
- ((short*)area3.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 2];
- // Channel 4
- ((short*)area4.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 3];
- // Channel 5
- ((short*)area5.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 4];
- // Channel 6
- ((short*)area6.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 5];
- area1.Pointer += area1.Step;
- area2.Pointer += area2.Step;
- area3.Pointer += area3.Step;
- area4.Pointer += area4.Step;
- area5.Pointer += area5.Step;
- area6.Pointer += area6.Step;
- }
- }
- else if (bytesPerSample == 4)
- {
- for (int frame = 0; frame < frameCount; frame++)
- {
- // Channel 1
- ((int*)area1.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 0];
- // Channel 2
- ((int*)area2.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 1];
- // Channel 3
- ((int*)area3.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 2];
- // Channel 4
- ((int*)area4.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 3];
- // Channel 5
- ((int*)area5.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 4];
- // Channel 6
- ((int*)area6.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 5];
- area1.Pointer += area1.Step;
- area2.Pointer += area2.Step;
- area3.Pointer += area3.Step;
- area4.Pointer += area4.Step;
- area5.Pointer += area5.Step;
- area6.Pointer += area6.Step;
- }
- }
- else
- {
- for (int frame = 0; frame < frameCount; frame++)
- {
- // Channel 1
- Unsafe.CopyBlockUnaligned((byte*)area1.Pointer, srcptr + (frame * bytesPerFrame) + (0 * bytesPerSample), bytesPerSample);
- // Channel 2
- Unsafe.CopyBlockUnaligned((byte*)area2.Pointer, srcptr + (frame * bytesPerFrame) + (1 * bytesPerSample), bytesPerSample);
- // Channel 3
- Unsafe.CopyBlockUnaligned((byte*)area3.Pointer, srcptr + (frame * bytesPerFrame) + (2 * bytesPerSample), bytesPerSample);
- // Channel 4
- Unsafe.CopyBlockUnaligned((byte*)area4.Pointer, srcptr + (frame * bytesPerFrame) + (3 * bytesPerSample), bytesPerSample);
- // Channel 5
- Unsafe.CopyBlockUnaligned((byte*)area5.Pointer, srcptr + (frame * bytesPerFrame) + (4 * bytesPerSample), bytesPerSample);
- // Channel 6
- Unsafe.CopyBlockUnaligned((byte*)area6.Pointer, srcptr + (frame * bytesPerFrame) + (5 * bytesPerSample), bytesPerSample);
- area1.Pointer += area1.Step;
- area2.Pointer += area2.Step;
- area3.Pointer += area3.Step;
- area4.Pointer += area4.Step;
- area5.Pointer += area5.Step;
- area6.Pointer += area6.Step;
- }
- }
- }
- }
- // Every other channel count
- else
- {
- SoundIOChannelArea[] channels = new SoundIOChannelArea[channelCount];
- // Obtain the channel area for each channel
- for (int i = 0; i < channelCount; i++)
- {
- channels[i] = areas.GetArea(i);
- }
- fixed (byte* srcptr = samples)
- {
- for (int frame = 0; frame < frameCount; frame++)
- for (int channel = 0; channel < areas.ChannelCount; channel++)
- {
- // Copy channel by channel, frame by frame. This is slow!
- Unsafe.CopyBlockUnaligned((byte*)channels[channel].Pointer, srcptr + (frame * bytesPerFrame) + (channel * bytesPerSample), bytesPerSample);
- channels[channel].Pointer += channels[channel].Step;
- }
- }
- }
- _outputStream.EndWrite();
- ulong sampleCount = (ulong)(samples.Length / bytesPerSample / channelCount);
- ulong availaibleSampleCount = sampleCount;
- bool needUpdate = false;
- while (availaibleSampleCount > 0 && _queuedBuffers.TryPeek(out SoundIoAudioBuffer driverBuffer))
- {
- ulong sampleStillNeeded = driverBuffer.SampleCount - Interlocked.Read(ref driverBuffer.SamplePlayed);
- ulong playedAudioBufferSampleCount = Math.Min(sampleStillNeeded, availaibleSampleCount);
- Interlocked.Add(ref driverBuffer.SamplePlayed, playedAudioBufferSampleCount);
- availaibleSampleCount -= playedAudioBufferSampleCount;
- if (Interlocked.Read(ref driverBuffer.SamplePlayed) == driverBuffer.SampleCount)
- {
- _queuedBuffers.TryDequeue(out _);
- needUpdate = true;
- }
- Interlocked.Add(ref _playedSampleCount, playedAudioBufferSampleCount);
- }
- // Notify the output if needed.
- if (needUpdate)
- {
- _updateRequiredEvent.Set();
- }
- }
- protected virtual void Dispose(bool disposing)
- {
- if (disposing && _driver.Unregister(this))
- {
- PrepareToClose();
- Stop();
- _outputStream.Dispose();
- }
- }
- public override void Dispose()
- {
- if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
- {
- Dispose(true);
- }
- }
- }
- }
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