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GlslDecl.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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há 7 anos atrás |
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GlslDecompiler.cs
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e72fd3f7a7
Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392)
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há 7 anos atrás |
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GlslProgram.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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há 8 anos atrás |
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ShaderDecode.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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há 7 anos atrás |
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ShaderDecodeAlu.cs
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e72fd3f7a7
Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392)
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há 7 anos atrás |
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ShaderDecodeFlow.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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há 7 anos atrás |
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ShaderDecodeHelper.cs
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afc44850be
Avoid gpr overwritting on Ld_C instruction (#371)
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há 7 anos atrás |
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ShaderDecodeMem.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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há 7 anos atrás |
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ShaderDecodeMove.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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há 7 anos atrás |
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ShaderDecodeSpecial.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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há 7 anos atrás |
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ShaderDecoder.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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há 7 anos atrás |
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ShaderHeader.cs
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624e813cd3
Implement multiple rendertarget attachments and depth writting (#375)
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há 7 anos atrás |
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ShaderIpaMode.cs
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e72fd3f7a7
Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392)
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há 7 anos atrás |
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ShaderIrAsg.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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há 8 anos atrás |
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ShaderIrBlock.cs
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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há 8 anos atrás |
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ShaderIrCmnt.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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há 8 anos atrás |
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ShaderIrCond.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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há 8 anos atrás |
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ShaderIrInst.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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há 7 anos atrás |
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ShaderIrMeta.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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há 8 anos atrás |
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ShaderIrMetaIpa.cs
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e72fd3f7a7
Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392)
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há 7 anos atrás |
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ShaderIrMetaTex.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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há 8 anos atrás |
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ShaderIrMetaTexq.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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há 8 anos atrás |
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ShaderIrNode.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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há 8 anos atrás |
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ShaderIrOp.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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há 8 anos atrás |
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ShaderIrOperAbuf.cs
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cd203e98f2
Implement Geometry shaders (#280)
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há 8 anos atrás |
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ShaderIrOperCbuf.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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há 8 anos atrás |
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ShaderIrOperGpr.cs
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afc44850be
Avoid gpr overwritting on Ld_C instruction (#371)
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há 7 anos atrás |
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ShaderIrOperImm.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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há 8 anos atrás |
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ShaderIrOperImmf.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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há 8 anos atrás |
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ShaderIrOperPred.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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há 8 anos atrás |
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ShaderOpCodeTable.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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há 7 anos atrás |
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ShaderOper.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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há 8 anos atrás |
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ShaderTexqInfo.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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há 8 anos atrás |