ReinUsesLisp 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) vor 8 Jahren
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OpenGL 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) vor 8 Jahren
Shader 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) vor 8 Jahren
Texture 231fae1a4c Texture/Vertex/Index data cache (#132) vor 8 Jahren
EmbeddedResource.cs 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) vor 8 Jahren
GalBlendEquation.cs c8c86a3854 Fix for current framebuffer issues (#78) vor 8 Jahren
GalBlendFactor.cs 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) vor 8 Jahren
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalColorF.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalComparisonOp.cs 900a84ae0a Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented) vor 8 Jahren
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) vor 8 Jahren
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalTexture.cs 231fae1a4c Texture/Vertex/Index data cache (#132) vor 8 Jahren
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalTextureFormat.cs 98e6a34608 Implement R16 texture format (#147) vor 8 Jahren
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalTextureSampler.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection vor 8 Jahren
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalVertexAttrib.cs f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 vor 8 Jahren
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) vor 8 Jahren
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) vor 8 Jahren
IGalBlend.cs e7559f128f Small OpenGL Renderer refactoring (#177) vor 8 Jahren
IGalFrameBuffer.cs e7559f128f Small OpenGL Renderer refactoring (#177) vor 8 Jahren
IGalMemory.cs 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time vor 8 Jahren
IGalRasterizer.cs 3e81421b2f Add support for vertex base on indexed draws, fix index buffer first (untested) (#197) vor 8 Jahren
IGalRenderer.cs e7559f128f Small OpenGL Renderer refactoring (#177) vor 8 Jahren
IGalShader.cs e6eeb6f09f Add support for Vertex Program A and other small shader improvements (#192) vor 8 Jahren
IGalTexture.cs e7559f128f Small OpenGL Renderer refactoring (#177) vor 8 Jahren
ShaderDeclInfo.cs e6eeb6f09f Add support for Vertex Program A and other small shader improvements (#192) vor 8 Jahren
ShaderException.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren