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- using System.Collections.Concurrent;
- using System.Threading;
- namespace Ryujinx.HLE.HOS.Kernel
- {
- class HleCoreManager
- {
- private class PausableThread
- {
- public ManualResetEvent Event { get; private set; }
- public bool IsExiting { get; set; }
- public PausableThread()
- {
- Event = new ManualResetEvent(false);
- }
- }
- private ConcurrentDictionary<Thread, PausableThread> Threads;
- public HleCoreManager()
- {
- Threads = new ConcurrentDictionary<Thread, PausableThread>();
- }
- public void Set(Thread Thread)
- {
- GetThread(Thread).Event.Set();
- }
- public void Reset(Thread Thread)
- {
- GetThread(Thread).Event.Reset();
- }
- public void Wait(Thread Thread)
- {
- PausableThread PausableThread = GetThread(Thread);
- if (!PausableThread.IsExiting)
- {
- PausableThread.Event.WaitOne();
- }
- }
- public void Exit(Thread Thread)
- {
- GetThread(Thread).IsExiting = true;
- }
- private PausableThread GetThread(Thread Thread)
- {
- return Threads.GetOrAdd(Thread, (Key) => new PausableThread());
- }
- public void RemoveThread(Thread Thread)
- {
- if (Threads.TryRemove(Thread, out PausableThread PausableThread))
- {
- PausableThread.Event.Set();
- PausableThread.Event.Dispose();
- }
- }
- }
- }
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