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emmauss c81abdde4c Add file logging and handle unhandled exceptions (#558) 7 лет назад
ChocolArm64 c1bdf19061 Implement some ARM32 memory instructions and CMP (#565) 7 лет назад
Ryujinx c81abdde4c Add file logging and handle unhandled exceptions (#558) 7 лет назад
Ryujinx.Audio df5960023e Audio: Track and Call ReleaseCallbacks in the Dummy Audio Output (#508) 7 лет назад
Ryujinx.Common c81abdde4c Add file logging and handle unhandled exceptions (#558) 7 лет назад
Ryujinx.Graphics 3731d0ce84 SNK 40th Anniversary Out of Bounds Fix (#557) 7 лет назад
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KEYS.md 3227218114 Add XCI, NSP and NCA loading support (#404) 7 лет назад
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README.md

Ryujinx Build status

Experimental Switch emulator written in C#

Many games boot, only a handful are playable, see the compatiblity list here.

Building

To build this emulator, you will need the .NET Core 2.1 (or higher) SDK or just drag'n'drop the homebrew *.NRO / *.NSO or the game *.NSP / *.XCI on the executable if you have a pre-built version.

Features

  • Audio is partially supported.

  • Keyboard Input is supported, see CONFIG.md

  • Controller Input is supported, see CONFIG.md

  • Config File: Ryujinx.conf should be present in executable folder. For more information you can go here.

Help

If you have some homebrew that currently doesn't work within the emulator, you can contact us through our Discord with the compiled *.NRO / *.NSO (and source code if possible) and then we'll keep whatever is making app / game not work on the watch list and fix it at a later date.

Contact

For help, support, suggestions, or if you just want to get in touch with the team; join our Discord server!

For donation support, please take a look at our Patreon.

Running

To run this emulator, you need the .NET Core 2.1 (or higher) SDK.
Run dotnet run -c Release -- path\to\homebrew.nro inside the Ryujinx project folder to run homebrew apps.
Run dotnet run -c Release -- path\to\game.nsp/xci to run official games.

Compatibility

You can check out the compatibility list here.

Latest build

These builds are compiled automatically for each commit on the master branch. They may be unstable or might not work at all.
The latest automatic build for Windows, Mac, and Linux can be found on the official website.