ControlFlowGraph.cs 4.3 KB

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  1. using ARMeilleure.IntermediateRepresentation;
  2. using System;
  3. using System.Collections.Generic;
  4. using System.Diagnostics;
  5. namespace ARMeilleure.Translation
  6. {
  7. class ControlFlowGraph
  8. {
  9. private BasicBlock[] _postOrderBlocks;
  10. private int[] _postOrderMap;
  11. public int LocalsCount { get; }
  12. public BasicBlock Entry { get; }
  13. public IntrusiveList<BasicBlock> Blocks { get; }
  14. public BasicBlock[] PostOrderBlocks => _postOrderBlocks;
  15. public int[] PostOrderMap => _postOrderMap;
  16. public ControlFlowGraph(BasicBlock entry, IntrusiveList<BasicBlock> blocks, int localsCount)
  17. {
  18. Entry = entry;
  19. Blocks = blocks;
  20. LocalsCount = localsCount;
  21. Update(removeUnreachableBlocks: true);
  22. }
  23. public void Update(bool removeUnreachableBlocks)
  24. {
  25. if (removeUnreachableBlocks)
  26. {
  27. RemoveUnreachableBlocks(Blocks);
  28. }
  29. var visited = new HashSet<BasicBlock>();
  30. var blockStack = new Stack<BasicBlock>();
  31. Array.Resize(ref _postOrderBlocks, Blocks.Count);
  32. Array.Resize(ref _postOrderMap, Blocks.Count);
  33. visited.Add(Entry);
  34. blockStack.Push(Entry);
  35. int index = 0;
  36. while (blockStack.TryPop(out BasicBlock block))
  37. {
  38. bool visitedNew = false;
  39. for (int i = 0; i < block.SuccessorCount; i++)
  40. {
  41. BasicBlock succ = block.GetSuccessor(i);
  42. if (visited.Add(succ))
  43. {
  44. blockStack.Push(block);
  45. blockStack.Push(succ);
  46. visitedNew = true;
  47. break;
  48. }
  49. }
  50. if (!visitedNew)
  51. {
  52. PostOrderMap[block.Index] = index;
  53. PostOrderBlocks[index++] = block;
  54. }
  55. }
  56. }
  57. private void RemoveUnreachableBlocks(IntrusiveList<BasicBlock> blocks)
  58. {
  59. var visited = new HashSet<BasicBlock>();
  60. var workQueue = new Queue<BasicBlock>();
  61. visited.Add(Entry);
  62. workQueue.Enqueue(Entry);
  63. while (workQueue.TryDequeue(out BasicBlock block))
  64. {
  65. Debug.Assert(block.Index != -1, "Invalid block index.");
  66. for (int i = 0; i < block.SuccessorCount; i++)
  67. {
  68. BasicBlock succ = block.GetSuccessor(i);
  69. if (visited.Add(succ))
  70. {
  71. workQueue.Enqueue(succ);
  72. }
  73. }
  74. }
  75. if (visited.Count < blocks.Count)
  76. {
  77. // Remove unreachable blocks and renumber.
  78. int index = 0;
  79. for (BasicBlock block = blocks.First; block != null;)
  80. {
  81. BasicBlock nextBlock = block.ListNext;
  82. if (!visited.Contains(block))
  83. {
  84. while (block.SuccessorCount > 0)
  85. {
  86. block.RemoveSuccessor(index: block.SuccessorCount - 1);
  87. }
  88. blocks.Remove(block);
  89. }
  90. else
  91. {
  92. block.Index = index++;
  93. }
  94. block = nextBlock;
  95. }
  96. }
  97. }
  98. public BasicBlock SplitEdge(BasicBlock predecessor, BasicBlock successor)
  99. {
  100. BasicBlock splitBlock = new BasicBlock(Blocks.Count);
  101. for (int i = 0; i < predecessor.SuccessorCount; i++)
  102. {
  103. if (predecessor.GetSuccessor(i) == successor)
  104. {
  105. predecessor.SetSuccessor(i, splitBlock);
  106. }
  107. }
  108. if (splitBlock.Predecessors.Count == 0)
  109. {
  110. throw new ArgumentException("Predecessor and successor are not connected.");
  111. }
  112. splitBlock.AddSuccessor(successor);
  113. Blocks.AddBefore(successor, splitBlock);
  114. return splitBlock;
  115. }
  116. }
  117. }