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- namespace Ryujinx.Graphics.Shader
- {
- public enum ShaderStage : byte
- {
- Compute,
- Vertex,
- TessellationControl,
- TessellationEvaluation,
- Geometry,
- Fragment,
- Count,
- }
- public static class ShaderStageExtensions
- {
- /// <summary>
- /// Checks if the shader stage supports render scale.
- /// </summary>
- /// <param name="stage">Shader stage</param>
- /// <returns>True if the shader stage supports render scale, false otherwise</returns>
- public static bool SupportsRenderScale(this ShaderStage stage)
- {
- return stage == ShaderStage.Vertex || stage == ShaderStage.Fragment || stage == ShaderStage.Compute;
- }
- /// <summary>
- /// Checks if the shader stage is vertex, tessellation or geometry.
- /// </summary>
- /// <param name="stage">Shader stage</param>
- /// <returns>True if the shader stage is vertex, tessellation or geometry, false otherwise</returns>
- public static bool IsVtg(this ShaderStage stage)
- {
- return stage == ShaderStage.Vertex ||
- stage == ShaderStage.TessellationControl ||
- stage == ShaderStage.TessellationEvaluation ||
- stage == ShaderStage.Geometry;
- }
- }
- }
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