Isaac Marovitz c6f1908e0f Fix Lambda Explicit Type Specification Warning (#4090) 3 éve
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Multithreading c6f1908e0f Fix Lambda Explicit Type Specification Warning (#4090) 3 éve
AddressMode.cs 654e617fe7 Some code cleanup 6 éve
BlendDescriptor.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 éve
BlendFactor.cs 654e617fe7 Some code cleanup 6 éve
BlendOp.cs 329ba5b39b Fix incorrect GPU GL blend func values (#1612) 5 éve
BufferAssignment.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 éve
BufferHandle.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 éve
BufferRange.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 éve
Capabilities.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 éve
ColorF.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 éve
CompareMode.cs 654e617fe7 Some code cleanup 6 éve
CompareOp.cs e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 6 éve
CounterType.cs 1876b346fe Initial work 6 éve
DepthMode.cs 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 6 éve
DepthStencilMode.cs 654e617fe7 Some code cleanup 6 éve
DepthTestDescriptor.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 éve
DeviceInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 éve
Extents2D.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 éve
Extents2DF.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 éve
Face.cs 1876b346fe Initial work 6 éve
Format.cs c6d82209ab Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679) 3 éve
FrontFace.cs 1876b346fe Initial work 6 éve
HardwareInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 éve
ICounterEvent.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 éve
IPipeline.cs ece36b274d GAL: Send all buffer assignments at once rather than individually (#3881) 3 éve
IProgram.cs ddf4b92a9c Implement parallel host shader cache compilation. 5 éve
IRenderer.cs 458452279c GPU: Track buffer migrations and flush source on incomplete copy (#3952) 3 éve
ISampler.cs 1876b346fe Initial work 6 éve
ITexture.cs bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 3 éve
IWindow.cs 6f0395538b Avalonia - Use embedded window for avalonia (#3674) 3 éve
ImageCrop.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 éve
IndexType.cs 1876b346fe Initial work 6 éve
LogicalOp.cs f224769c49 Implement Logical Operation registers and functionality (#1380) 5 éve
MagFilter.cs 654e617fe7 Some code cleanup 6 éve
MinFilter.cs 654e617fe7 Some code cleanup 6 éve
MultisampleDescriptor.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 éve
Origin.cs a15b951721 Fix wrong face culling once and for all (#1277) 6 éve
PolygonMode.cs d512ce122c Initial tessellation shader support (#2534) 4 éve
PolygonModeMask.cs 1876b346fe Initial work 6 éve
PrimitiveTopology.cs 1876b346fe Initial work 6 éve
ProgramLinkStatus.cs ddf4b92a9c Implement parallel host shader cache compilation. 5 éve
ProgramPipelineState.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 éve
Rectangle.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 éve
Ryujinx.Graphics.GAL.csproj c6d05301aa infra: Migrate to .NET 7 (#3795) 3 éve
SamplerCreateInfo.cs 851d81d24a Fix Redundant Qualifer Warnings (#4091) 3 éve
ScreenCaptureImageInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 éve
ShaderBindings.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 éve
ShaderInfo.cs 2232e4ae87 Vulkan backend (#2518) 3 éve
ShaderSource.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 éve
StencilOp.cs 50d7ecf76d Add alternative "GL" enum values for StencilOp (#3321) 4 éve
StencilTestDescriptor.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 éve
SupportBufferUpdater.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) 3 éve
SwizzleComponent.cs 654e617fe7 Some code cleanup 6 éve
Target.cs a3e7bb8eb4 Copy dependency for multisample and non-multisample textures (#3382) 3 éve
TextureCreateInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 éve
TextureReleaseCallback.cs 1876b346fe Initial work 6 éve
VertexAttribDescriptor.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 éve
VertexBufferDescriptor.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 éve
Viewport.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 éve
ViewportSwizzle.cs a15b951721 Fix wrong face culling once and for all (#1277) 6 éve