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- using Ryujinx.HLE.HOS.Services.Sockets.Bsd;
- using Ryujinx.HLE.HOS.Services.Ssl.Types;
- using System;
- using System.IO;
- using System.Net.Security;
- using System.Net.Sockets;
- using System.Security.Authentication;
- namespace Ryujinx.HLE.HOS.Services.Ssl.SslService
- {
- class SslManagedSocketConnection : ISslConnectionBase
- {
- public int SocketFd { get; }
- public ISocket Socket { get; }
- private BsdContext _bsdContext;
- private SslVersion _sslVersion;
- private SslStream _stream;
- private bool _isBlockingSocket;
- private int _previousReadTimeout;
- public SslManagedSocketConnection(BsdContext bsdContext, SslVersion sslVersion, int socketFd, ISocket socket)
- {
- _bsdContext = bsdContext;
- _sslVersion = sslVersion;
- SocketFd = socketFd;
- Socket = socket;
- }
- private void StartSslOperation()
- {
- // Save blocking state
- _isBlockingSocket = Socket.Blocking;
- // Force blocking for SslStream
- Socket.Blocking = true;
- }
- private void EndSslOperation()
- {
- // Restore blocking state
- Socket.Blocking = _isBlockingSocket;
- }
- private void StartSslReadOperation()
- {
- StartSslOperation();
- if (!_isBlockingSocket)
- {
- _previousReadTimeout = _stream.ReadTimeout;
- _stream.ReadTimeout = 1;
- }
- }
- private void EndSslReadOperation()
- {
- if (!_isBlockingSocket)
- {
- _stream.ReadTimeout = _previousReadTimeout;
- }
- EndSslOperation();
- }
- // NOTE: We silence warnings about TLS 1.0 and 1.1 as games will likely use it.
- #pragma warning disable SYSLIB0039
- private static SslProtocols TranslateSslVersion(SslVersion version)
- {
- switch (version & SslVersion.VersionMask)
- {
- case SslVersion.Auto:
- return SslProtocols.Tls | SslProtocols.Tls11 | SslProtocols.Tls12 | SslProtocols.Tls13;
- case SslVersion.TlsV10:
- return SslProtocols.Tls;
- case SslVersion.TlsV11:
- return SslProtocols.Tls11;
- case SslVersion.TlsV12:
- return SslProtocols.Tls12;
- case SslVersion.TlsV13:
- return SslProtocols.Tls13;
- default:
- throw new NotImplementedException(version.ToString());
- }
- }
- #pragma warning restore SYSLIB0039
- public ResultCode Handshake(string hostName)
- {
- StartSslOperation();
- _stream = new SslStream(new NetworkStream(((ManagedSocket)Socket).Socket, false), false, null, null);
- _stream.AuthenticateAsClient(hostName, null, TranslateSslVersion(_sslVersion), false);
- EndSslOperation();
- return ResultCode.Success;
- }
- public ResultCode Peek(out int peekCount, Memory<byte> buffer)
- {
- // NOTE: We cannot support that on .NET SSL API.
- // As Nintendo's curl implementation detail check if a connection is alive via Peek, we just return that it would block to let it know that it's alive.
- peekCount = -1;
- return ResultCode.WouldBlock;
- }
- public int Pending()
- {
- // Unsupported
- return 0;
- }
- private static bool TryTranslateWinSockError(bool isBlocking, WsaError error, out ResultCode resultCode)
- {
- switch (error)
- {
- case WsaError.WSAETIMEDOUT:
- resultCode = isBlocking ? ResultCode.Timeout : ResultCode.WouldBlock;
- return true;
- case WsaError.WSAECONNABORTED:
- resultCode = ResultCode.ConnectionAbort;
- return true;
- case WsaError.WSAECONNRESET:
- resultCode = ResultCode.ConnectionReset;
- return true;
- default:
- resultCode = ResultCode.Success;
- return false;
- }
- }
- public ResultCode Read(out int readCount, Memory<byte> buffer)
- {
- if (!Socket.Poll(0, SelectMode.SelectRead))
- {
- readCount = -1;
- return ResultCode.WouldBlock;
- }
- StartSslReadOperation();
- try
- {
- readCount = _stream.Read(buffer.Span);
- }
- catch (IOException exception)
- {
- readCount = -1;
- if (exception.InnerException is SocketException socketException)
- {
- WsaError socketErrorCode = (WsaError)socketException.SocketErrorCode;
- if (TryTranslateWinSockError(_isBlockingSocket, socketErrorCode, out ResultCode result))
- {
- return result;
- }
- else
- {
- throw socketException;
- }
- }
- else
- {
- throw exception;
- }
- }
- finally
- {
- EndSslReadOperation();
- }
- return ResultCode.Success;
- }
- public ResultCode Write(out int writtenCount, ReadOnlyMemory<byte> buffer)
- {
- if (!Socket.Poll(0, SelectMode.SelectWrite))
- {
- writtenCount = 0;
- return ResultCode.WouldBlock;
- }
- StartSslOperation();
- try
- {
- _stream.Write(buffer.Span);
- }
- catch (IOException exception)
- {
- writtenCount = -1;
- if (exception.InnerException is SocketException socketException)
- {
- WsaError socketErrorCode = (WsaError)socketException.SocketErrorCode;
- if (TryTranslateWinSockError(_isBlockingSocket, socketErrorCode, out ResultCode result))
- {
- return result;
- }
- else
- {
- throw socketException;
- }
- }
- else
- {
- throw exception;
- }
- }
- finally
- {
- EndSslOperation();
- }
- // .NET API doesn't provide the size written, assume all written.
- writtenCount = buffer.Length;
- return ResultCode.Success;
- }
- public ResultCode GetServerCertificate(string hostname, Span<byte> certificates, out uint storageSize, out uint certificateCount)
- {
- byte[] rawCertData = _stream.RemoteCertificate.GetRawCertData();
- storageSize = (uint)rawCertData.Length;
- certificateCount = 1;
- if (rawCertData.Length > certificates.Length)
- {
- return ResultCode.CertBufferTooSmall;
- }
- rawCertData.CopyTo(certificates);
- return ResultCode.Success;
- }
- public void Dispose()
- {
- _bsdContext.CloseFileDescriptor(SocketFd);
- }
- }
- }
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