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Display.cs
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76f3b1b3a4
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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8 years ago |
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GbpBuffer.cs
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76f3b1b3a4
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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8 years ago |
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IApplicationDisplayService.cs
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76f3b1b3a4
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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8 years ago |
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IApplicationRootService.cs
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76f3b1b3a4
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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8 years ago |
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IHOSBinderDriver.cs
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76f3b1b3a4
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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8 years ago |
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IManagerDisplayService.cs
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76f3b1b3a4
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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8 years ago |
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IManagerRootService.cs
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76f3b1b3a4
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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8 years ago |
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ISystemDisplayService.cs
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76f3b1b3a4
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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8 years ago |
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ISystemRootService.cs
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76f3b1b3a4
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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8 years ago |
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NvFlinger.cs
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1344a47c77
Blit framebuffer without shaders (#229)
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7 years ago |
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Parcel.cs
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76f3b1b3a4
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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8 years ago |