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- using System.Collections.Generic;
- namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
- {
- class BasicBlock
- {
- public int Index { get; set; }
- public LinkedList<INode> Operations { get; }
- private BasicBlock _next;
- private BasicBlock _branch;
- public BasicBlock Next
- {
- get => _next;
- set => _next = AddSuccessor(_next, value);
- }
- public BasicBlock Branch
- {
- get => _branch;
- set => _branch = AddSuccessor(_branch, value);
- }
- public bool HasBranch => _branch != null;
- public bool Reachable => Index == 0 || Predecessors.Count != 0;
- public List<BasicBlock> Predecessors { get; }
- public HashSet<BasicBlock> DominanceFrontiers { get; }
- public BasicBlock ImmediateDominator { get; set; }
- public BasicBlock()
- {
- Operations = new LinkedList<INode>();
- Predecessors = new List<BasicBlock>();
- DominanceFrontiers = new HashSet<BasicBlock>();
- }
- public BasicBlock(int index) : this()
- {
- Index = index;
- }
- private BasicBlock AddSuccessor(BasicBlock oldBlock, BasicBlock newBlock)
- {
- oldBlock?.Predecessors.Remove(this);
- newBlock?.Predecessors.Add(this);
- return newBlock;
- }
- public INode GetLastOp()
- {
- return Operations.Last?.Value;
- }
- }
- }
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