gdkchan 99445dd0a6 Add support for fragment shader interlock (#2768) 4 rokov pred
..
Multithreading d512ce122c Initial tessellation shader support (#2534) 4 rokov pred
AddressMode.cs 654e617fe7 Some code cleanup 6 rokov pred
BlendDescriptor.cs a728610b40 Implement Constant Color blends (#1119) 6 rokov pred
BlendFactor.cs 654e617fe7 Some code cleanup 6 rokov pred
BlendOp.cs 329ba5b39b Fix incorrect GPU GL blend func values (#1612) 5 rokov pred
BufferHandle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 6 rokov pred
BufferRange.cs 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 5 rokov pred
Capabilities.cs 99445dd0a6 Add support for fragment shader interlock (#2768) 4 rokov pred
ColorF.cs a728610b40 Implement Constant Color blends (#1119) 6 rokov pred
CompareMode.cs 654e617fe7 Some code cleanup 6 rokov pred
CompareOp.cs e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 6 rokov pred
CounterType.cs 1876b346fe Initial work 6 rokov pred
DepthMode.cs 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 6 rokov pred
DepthStencilMode.cs 654e617fe7 Some code cleanup 6 rokov pred
DepthStencilState.cs 654e617fe7 Some code cleanup 6 rokov pred
DepthTestDescriptor.cs 654e617fe7 Some code cleanup 6 rokov pred
Extents2D.cs 9493cdfe55 Allow copy destination to have a different scale from source (#1711) 5 rokov pred
Face.cs 1876b346fe Initial work 6 rokov pred
Format.cs c702943af3 Swap BGR components for 16-bit BGR texture formats (#2567) 4 rokov pred
FrontFace.cs 1876b346fe Initial work 6 rokov pred
ICounterEvent.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 rokov pred
IPipeline.cs d512ce122c Initial tessellation shader support (#2534) 4 rokov pred
IProgram.cs ddf4b92a9c Implement parallel host shader cache compilation. 5 rokov pred
IRenderer.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 rokov pred
ISampler.cs 1876b346fe Initial work 6 rokov pred
IShader.cs 1876b346fe Initial work 6 rokov pred
ITexture.cs 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 4 rokov pred
IWindow.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 rokov pred
ImageCrop.cs 11222516c4 gui/gpu: Implement setting and toggle for Aspect Ratio (#1777) 5 rokov pred
IndexType.cs 1876b346fe Initial work 6 rokov pred
LogicalOp.cs f224769c49 Implement Logical Operation registers and functionality (#1380) 5 rokov pred
MagFilter.cs 654e617fe7 Some code cleanup 6 rokov pred
MinFilter.cs 654e617fe7 Some code cleanup 6 rokov pred
Origin.cs a15b951721 Fix wrong face culling once and for all (#1277) 5 rokov pred
PolygonMode.cs d512ce122c Initial tessellation shader support (#2534) 4 rokov pred
PolygonModeMask.cs 1876b346fe Initial work 6 rokov pred
PrimitiveTopology.cs 1876b346fe Initial work 6 rokov pred
ProgramLinkStatus.cs ddf4b92a9c Implement parallel host shader cache compilation. 5 rokov pred
RectangleF.cs 1876b346fe Initial work 6 rokov pred
Ryujinx.Graphics.GAL.csproj ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 rokov pred
SamplerCreateInfo.cs 4c6feb652f Add seamless cubemap flag in sampler parameters. (#1658) 5 rokov pred
ScreenCaptureImageInfo.cs 28618c58d7 Add Screenshot Feature (#2354) 4 rokov pred
StencilOp.cs 654e617fe7 Some code cleanup 6 rokov pred
StencilTestDescriptor.cs 654e617fe7 Some code cleanup 6 rokov pred
SwizzleComponent.cs 654e617fe7 Some code cleanup 6 rokov pred
Target.cs 654e617fe7 Some code cleanup 6 rokov pred
TextureCreateInfo.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) 5 rokov pred
TextureReleaseCallback.cs 1876b346fe Initial work 6 rokov pred
TransformFeedbackDescriptor.cs 788ca6a411 Initial transform feedback support (#1370) 5 rokov pred
VertexAttribDescriptor.cs caf049ed15 Avoid some redundant GL calls (#1958) 5 rokov pred
VertexBufferDescriptor.cs 654e617fe7 Some code cleanup 6 rokov pred
Viewport.cs 1876b346fe Initial work 6 rokov pred
ViewportSwizzle.cs a15b951721 Fix wrong face culling once and for all (#1277) 5 rokov pred