gdkchan 408bd63b08 Transform shader LDC into constant buffer access if offset is constant (#3672) il y a 3 ans
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BindlessElimination.cs 5afd521c5a Bindless elimination for constant sampler handle (#3424) il y a 3 ans
BindlessToIndexed.cs 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) il y a 5 ans
BranchElimination.cs 1876b346fe Initial work il y a 6 ans
ConstantFolding.cs 408bd63b08 Transform shader LDC into constant buffer access if offset is constant (#3672) il y a 3 ans
GlobalToStorage.cs b34de74f81 Avoid adding shader buffer descriptors for constant buffers that are not used (#3478) il y a 3 ans
HalfConversion.cs 1876b346fe Initial work il y a 6 ans
Optimizer.cs 4523a73f75 Propagate Shader phi nodes with the same source value from all blocks (#3457) il y a 3 ans
Simplification.cs 1876b346fe Initial work il y a 6 ans
Utils.cs 3dee712164 Fix bindless/global memory elimination with inverted predicates (#2826) il y a 4 ans