gdkchan c532118d94 Use index fragment shader output when dual source blend is enabled (#4404) il y a 3 ans
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Blender 7aa430f1a5 Add support for advanced blend (part 1/2) (#2801) il y a 3 ans
ConditionalRendering.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) il y a 3 ans
ConstantBufferUpdater.cs 65778a6b78 GPU: Don't trigger uploads for redundant buffer updates (#3828) il y a 3 ans
DrawManager.cs 9ecbee8032 Batch inline index buffer update (#4587) il y a 3 ans
DrawState.cs cb70e7bb30 Fix DrawArrays vertex buffer size (#4141) il y a 3 ans
IbStreamer.cs 9ecbee8032 Batch inline index buffer update (#4587) il y a 3 ans
IndirectDrawType.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) il y a 3 ans
RenderTargetUpdateFlags.cs 96cf242bcf Handle mismatching texture size with copy dependencies (#4364) il y a 3 ans
SemaphoreUpdater.cs 6e9bd4de13 GPU: Scale counter results before addition (#4471) il y a 3 ans
SpecializationStateUpdater.cs c532118d94 Use index fragment shader output when dual source blend is enabled (#4404) il y a 3 ans
StateUpdateTracker.cs 8fa248ceb4 Vulkan: Add workarounds for MoltenVK (#4202) il y a 3 ans
StateUpdater.cs c532118d94 Use index fragment shader output when dual source blend is enabled (#4404) il y a 3 ans
ThreedClass.cs 7aa430f1a5 Add support for advanced blend (part 1/2) (#2801) il y a 3 ans
ThreedClassState.cs 7aa430f1a5 Add support for advanced blend (part 1/2) (#2801) il y a 3 ans