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CodeGen
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796e5d14b4
Use correct shader local memory size instead of a hardcoded size (#914)
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%!s(int64=6) %!d(string=hai) anos |
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Decoders
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b8e3909d80
Add a GetSpan method to the memory manager and use it on GPU (#877)
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%!s(int64=6) %!d(string=hai) anos |
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Instructions
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a1a5341baf
Support flat interpolation qualifier on shaders (#915)
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%!s(int64=6) %!d(string=hai) anos |
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IntermediateRepresentation
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2eccc7023a
Partial support for shader memory barriers
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%!s(int64=6) %!d(string=hai) anos |
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StructuredIr
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a718b60d06
Fix exception on shader translator when adding goto temp variable
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%!s(int64=6) %!d(string=hai) anos |
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Translation
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7e4d986a73
Support compute uniform buffers emulated with global memory (#924)
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BufferDescriptor.cs
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1876b346fe
Initial work
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DefineNames.cs
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9d7a142a48
Support texture rectangle targets (non-normalized coords)
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%!s(int64=6) %!d(string=hai) anos |
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InputTopology.cs
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9d7a142a48
Support texture rectangle targets (non-normalized coords)
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%!s(int64=6) %!d(string=hai) anos |
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InterpolationQualifier.cs
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1876b346fe
Initial work
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%!s(int64=6) %!d(string=hai) anos |
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OutputTopology.cs
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9d7a142a48
Support texture rectangle targets (non-normalized coords)
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%!s(int64=6) %!d(string=hai) anos |
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QueryInfoName.cs
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796e5d14b4
Use correct shader local memory size instead of a hardcoded size (#914)
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%!s(int64=6) %!d(string=hai) anos |
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Ryujinx.Graphics.Shader.csproj
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80707f9311
Add runtime identifiers to new projects
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%!s(int64=6) %!d(string=hai) anos |
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SamplerType.cs
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8eb773d81f
Make the shader translator more error resilient (part 2)
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%!s(int64=6) %!d(string=hai) anos |
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ShaderProgram.cs
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f0a59f345c
Add partial support for the BRX shader instruction
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%!s(int64=6) %!d(string=hai) anos |
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ShaderProgramInfo.cs
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1b7d955195
Initial support for image stores, support texture sample on compute
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%!s(int64=6) %!d(string=hai) anos |
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ShaderStage.cs
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1876b346fe
Initial work
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%!s(int64=6) %!d(string=hai) anos |
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TextureDescriptor.cs
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947e14d3be
Reimplement limited bindless textures support
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%!s(int64=6) %!d(string=hai) anos |