Renderer.cs 2.5 KB

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  1. using OpenTK.Graphics.OpenGL;
  2. using Ryujinx.Common.Logging;
  3. using Ryujinx.Graphics.GAL;
  4. using Ryujinx.Graphics.Shader;
  5. namespace Ryujinx.Graphics.OpenGL
  6. {
  7. public sealed class Renderer : IRenderer
  8. {
  9. private Pipeline _pipeline;
  10. public IPipeline Pipeline => _pipeline;
  11. private readonly Counters _counters;
  12. private readonly Window _window;
  13. public IWindow Window => _window;
  14. internal TextureCopy TextureCopy { get; }
  15. public Renderer()
  16. {
  17. _pipeline = new Pipeline();
  18. _counters = new Counters();
  19. _window = new Window();
  20. TextureCopy = new TextureCopy();
  21. }
  22. public IShader CompileShader(ShaderProgram shader)
  23. {
  24. return new Shader(shader);
  25. }
  26. public IBuffer CreateBuffer(int size)
  27. {
  28. return new Buffer(size);
  29. }
  30. public IProgram CreateProgram(IShader[] shaders)
  31. {
  32. return new Program(shaders);
  33. }
  34. public ISampler CreateSampler(SamplerCreateInfo info)
  35. {
  36. return new Sampler(info);
  37. }
  38. public ITexture CreateTexture(TextureCreateInfo info)
  39. {
  40. return new TextureStorage(this, info).CreateDefaultView();
  41. }
  42. public Capabilities GetCapabilities()
  43. {
  44. return new Capabilities(
  45. HwCapabilities.SupportsAstcCompression,
  46. HwCapabilities.SupportsNonConstantTextureOffset,
  47. HwCapabilities.MaximumComputeSharedMemorySize,
  48. HwCapabilities.StorageBufferOffsetAlignment);
  49. }
  50. public ulong GetCounter(CounterType type)
  51. {
  52. return _counters.GetCounter(type);
  53. }
  54. public void Initialize()
  55. {
  56. PrintGpuInformation();
  57. _counters.Initialize();
  58. }
  59. private void PrintGpuInformation()
  60. {
  61. string gpuVendor = GL.GetString(StringName.Vendor);
  62. string gpuRenderer = GL.GetString(StringName.Renderer);
  63. string gpuVersion = GL.GetString(StringName.Version);
  64. Logger.PrintInfo(LogClass.Gpu, $"{gpuVendor} {gpuRenderer} ({gpuVersion})");
  65. }
  66. public void ResetCounter(CounterType type)
  67. {
  68. _counters.ResetCounter(type);
  69. }
  70. public void Dispose()
  71. {
  72. TextureCopy.Dispose();
  73. _pipeline.Dispose();
  74. _window.Dispose();
  75. }
  76. }
  77. }