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- using Ryujinx.Graphics.Shader.Translation;
- using System;
- namespace Ryujinx.Graphics.Shader
- {
- public class ShaderProgram
- {
- public ShaderProgramInfo Info { get; }
- public TargetLanguage Language { get; }
- public string Code { get; private set; }
- public byte[] BinaryCode { get; }
- private ShaderProgram(ShaderProgramInfo info, TargetLanguage language)
- {
- Info = info;
- Language = language;
- }
- public ShaderProgram(ShaderProgramInfo info, TargetLanguage language, string code) : this(info, language)
- {
- Code = code;
- }
- public ShaderProgram(ShaderProgramInfo info, TargetLanguage language, byte[] binaryCode) : this(info, language)
- {
- BinaryCode = binaryCode;
- }
- public void Prepend(string line)
- {
- Code = line + Environment.NewLine + Code;
- }
- }
- }
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