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- using System.ComponentModel;
- using System.Runtime.CompilerServices;
- namespace Ryujinx.Common.Configuration.Hid
- {
- public class InputConfig : INotifyPropertyChanged
- {
- /// <summary>
- /// The current version of the input file format
- /// </summary>
- public const int CurrentVersion = 1;
- public int Version { get; set; }
- public InputBackendType Backend { get; set; }
- /// <summary>
- /// Controller id
- /// </summary>
- public string Id { get; set; }
- /// <summary>
- /// Controller's Type
- /// </summary>
- public ControllerType ControllerType { get; set; }
- /// <summary>
- /// Player's Index for the controller
- /// </summary>
- public PlayerIndex PlayerIndex { get; set; }
-
- public event PropertyChangedEventHandler PropertyChanged;
- protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
- {
- PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
- }
- }
- }
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