SoundIoHardwareDeviceSession.cs 17 KB

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  1. using Ryujinx.Audio.Backends.Common;
  2. using Ryujinx.Audio.Common;
  3. using Ryujinx.Memory;
  4. using SoundIOSharp;
  5. using System;
  6. using System.Collections.Concurrent;
  7. using System.Runtime.CompilerServices;
  8. using System.Threading;
  9. namespace Ryujinx.Audio.Backends.SoundIo
  10. {
  11. class SoundIoHardwareDeviceSession : HardwareDeviceSessionOutputBase
  12. {
  13. private SoundIoHardwareDeviceDriver _driver;
  14. private ConcurrentQueue<SoundIoAudioBuffer> _queuedBuffers;
  15. private SoundIOOutStream _outputStream;
  16. private DynamicRingBuffer _ringBuffer;
  17. private ulong _playedSampleCount;
  18. private ManualResetEvent _updateRequiredEvent;
  19. private int _disposeState;
  20. public SoundIoHardwareDeviceSession(SoundIoHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
  21. {
  22. _driver = driver;
  23. _updateRequiredEvent = _driver.GetUpdateRequiredEvent();
  24. _queuedBuffers = new ConcurrentQueue<SoundIoAudioBuffer>();
  25. _ringBuffer = new DynamicRingBuffer();
  26. SetupOutputStream(requestedVolume);
  27. }
  28. private void SetupOutputStream(float requestedVolume)
  29. {
  30. _outputStream = _driver.OpenStream(RequestedSampleFormat, RequestedSampleRate, RequestedChannelCount);
  31. _outputStream.WriteCallback += Update;
  32. _outputStream.Volume = requestedVolume;
  33. // TODO: Setup other callbacks (errors, ect).
  34. _outputStream.Open();
  35. }
  36. public override ulong GetPlayedSampleCount()
  37. {
  38. return Interlocked.Read(ref _playedSampleCount);
  39. }
  40. public override float GetVolume()
  41. {
  42. return _outputStream.Volume;
  43. }
  44. public override void PrepareToClose() { }
  45. public override void QueueBuffer(AudioBuffer buffer)
  46. {
  47. SoundIoAudioBuffer driverBuffer = new SoundIoAudioBuffer(buffer.DataPointer, GetSampleCount(buffer));
  48. _ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);
  49. _queuedBuffers.Enqueue(driverBuffer);
  50. }
  51. public override void SetVolume(float volume)
  52. {
  53. _outputStream.SetVolume(volume);
  54. }
  55. public override void Start()
  56. {
  57. _outputStream.Start();
  58. _outputStream.Pause(false);
  59. _driver.FlushContextEvents();
  60. }
  61. public override void Stop()
  62. {
  63. _outputStream.Pause(true);
  64. _driver.FlushContextEvents();
  65. }
  66. public override void UnregisterBuffer(AudioBuffer buffer) {}
  67. public override bool WasBufferFullyConsumed(AudioBuffer buffer)
  68. {
  69. if (!_queuedBuffers.TryPeek(out SoundIoAudioBuffer driverBuffer))
  70. {
  71. return true;
  72. }
  73. return driverBuffer.DriverIdentifier != buffer.DataPointer;
  74. }
  75. private unsafe void Update(int minFrameCount, int maxFrameCount)
  76. {
  77. int bytesPerFrame = _outputStream.BytesPerFrame;
  78. uint bytesPerSample = (uint)_outputStream.BytesPerSample;
  79. int bufferedFrames = _ringBuffer.Length / bytesPerFrame;
  80. int frameCount = Math.Min(bufferedFrames, maxFrameCount);
  81. if (frameCount == 0)
  82. {
  83. return;
  84. }
  85. SoundIOChannelAreas areas = _outputStream.BeginWrite(ref frameCount);
  86. int channelCount = areas.ChannelCount;
  87. byte[] samples = new byte[frameCount * bytesPerFrame];
  88. _ringBuffer.Read(samples, 0, samples.Length);
  89. // This is a huge ugly block of code, but we save
  90. // a significant amount of time over the generic
  91. // loop that handles other channel counts.
  92. // TODO: Is this still right in 2021?
  93. // Mono
  94. if (channelCount == 1)
  95. {
  96. SoundIOChannelArea area = areas.GetArea(0);
  97. fixed (byte* srcptr = samples)
  98. {
  99. if (bytesPerSample == 1)
  100. {
  101. for (int frame = 0; frame < frameCount; frame++)
  102. {
  103. ((byte*)area.Pointer)[0] = srcptr[frame * bytesPerFrame];
  104. area.Pointer += area.Step;
  105. }
  106. }
  107. else if (bytesPerSample == 2)
  108. {
  109. for (int frame = 0; frame < frameCount; frame++)
  110. {
  111. ((short*)area.Pointer)[0] = ((short*)srcptr)[frame * bytesPerFrame >> 1];
  112. area.Pointer += area.Step;
  113. }
  114. }
  115. else if (bytesPerSample == 4)
  116. {
  117. for (int frame = 0; frame < frameCount; frame++)
  118. {
  119. ((int*)area.Pointer)[0] = ((int*)srcptr)[frame * bytesPerFrame >> 2];
  120. area.Pointer += area.Step;
  121. }
  122. }
  123. else
  124. {
  125. for (int frame = 0; frame < frameCount; frame++)
  126. {
  127. Unsafe.CopyBlockUnaligned((byte*)area.Pointer, srcptr + (frame * bytesPerFrame), bytesPerSample);
  128. area.Pointer += area.Step;
  129. }
  130. }
  131. }
  132. }
  133. // Stereo
  134. else if (channelCount == 2)
  135. {
  136. SoundIOChannelArea area1 = areas.GetArea(0);
  137. SoundIOChannelArea area2 = areas.GetArea(1);
  138. fixed (byte* srcptr = samples)
  139. {
  140. if (bytesPerSample == 1)
  141. {
  142. for (int frame = 0; frame < frameCount; frame++)
  143. {
  144. // Channel 1
  145. ((byte*)area1.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 0];
  146. // Channel 2
  147. ((byte*)area2.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 1];
  148. area1.Pointer += area1.Step;
  149. area2.Pointer += area2.Step;
  150. }
  151. }
  152. else if (bytesPerSample == 2)
  153. {
  154. for (int frame = 0; frame < frameCount; frame++)
  155. {
  156. // Channel 1
  157. ((short*)area1.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 0];
  158. // Channel 2
  159. ((short*)area2.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 1];
  160. area1.Pointer += area1.Step;
  161. area2.Pointer += area2.Step;
  162. }
  163. }
  164. else if (bytesPerSample == 4)
  165. {
  166. for (int frame = 0; frame < frameCount; frame++)
  167. {
  168. // Channel 1
  169. ((int*)area1.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 0];
  170. // Channel 2
  171. ((int*)area2.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 1];
  172. area1.Pointer += area1.Step;
  173. area2.Pointer += area2.Step;
  174. }
  175. }
  176. else
  177. {
  178. for (int frame = 0; frame < frameCount; frame++)
  179. {
  180. // Channel 1
  181. Unsafe.CopyBlockUnaligned((byte*)area1.Pointer, srcptr + (frame * bytesPerFrame) + (0 * bytesPerSample), bytesPerSample);
  182. // Channel 2
  183. Unsafe.CopyBlockUnaligned((byte*)area2.Pointer, srcptr + (frame * bytesPerFrame) + (1 * bytesPerSample), bytesPerSample);
  184. area1.Pointer += area1.Step;
  185. area2.Pointer += area2.Step;
  186. }
  187. }
  188. }
  189. }
  190. // Surround
  191. else if (channelCount == 6)
  192. {
  193. SoundIOChannelArea area1 = areas.GetArea(0);
  194. SoundIOChannelArea area2 = areas.GetArea(1);
  195. SoundIOChannelArea area3 = areas.GetArea(2);
  196. SoundIOChannelArea area4 = areas.GetArea(3);
  197. SoundIOChannelArea area5 = areas.GetArea(4);
  198. SoundIOChannelArea area6 = areas.GetArea(5);
  199. fixed (byte* srcptr = samples)
  200. {
  201. if (bytesPerSample == 1)
  202. {
  203. for (int frame = 0; frame < frameCount; frame++)
  204. {
  205. // Channel 1
  206. ((byte*)area1.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 0];
  207. // Channel 2
  208. ((byte*)area2.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 1];
  209. // Channel 3
  210. ((byte*)area3.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 2];
  211. // Channel 4
  212. ((byte*)area4.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 3];
  213. // Channel 5
  214. ((byte*)area5.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 4];
  215. // Channel 6
  216. ((byte*)area6.Pointer)[0] = srcptr[(frame * bytesPerFrame) + 5];
  217. area1.Pointer += area1.Step;
  218. area2.Pointer += area2.Step;
  219. area3.Pointer += area3.Step;
  220. area4.Pointer += area4.Step;
  221. area5.Pointer += area5.Step;
  222. area6.Pointer += area6.Step;
  223. }
  224. }
  225. else if (bytesPerSample == 2)
  226. {
  227. for (int frame = 0; frame < frameCount; frame++)
  228. {
  229. // Channel 1
  230. ((short*)area1.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 0];
  231. // Channel 2
  232. ((short*)area2.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 1];
  233. // Channel 3
  234. ((short*)area3.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 2];
  235. // Channel 4
  236. ((short*)area4.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 3];
  237. // Channel 5
  238. ((short*)area5.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 4];
  239. // Channel 6
  240. ((short*)area6.Pointer)[0] = ((short*)srcptr)[(frame * bytesPerFrame >> 1) + 5];
  241. area1.Pointer += area1.Step;
  242. area2.Pointer += area2.Step;
  243. area3.Pointer += area3.Step;
  244. area4.Pointer += area4.Step;
  245. area5.Pointer += area5.Step;
  246. area6.Pointer += area6.Step;
  247. }
  248. }
  249. else if (bytesPerSample == 4)
  250. {
  251. for (int frame = 0; frame < frameCount; frame++)
  252. {
  253. // Channel 1
  254. ((int*)area1.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 0];
  255. // Channel 2
  256. ((int*)area2.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 1];
  257. // Channel 3
  258. ((int*)area3.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 2];
  259. // Channel 4
  260. ((int*)area4.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 3];
  261. // Channel 5
  262. ((int*)area5.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 4];
  263. // Channel 6
  264. ((int*)area6.Pointer)[0] = ((int*)srcptr)[(frame * bytesPerFrame >> 2) + 5];
  265. area1.Pointer += area1.Step;
  266. area2.Pointer += area2.Step;
  267. area3.Pointer += area3.Step;
  268. area4.Pointer += area4.Step;
  269. area5.Pointer += area5.Step;
  270. area6.Pointer += area6.Step;
  271. }
  272. }
  273. else
  274. {
  275. for (int frame = 0; frame < frameCount; frame++)
  276. {
  277. // Channel 1
  278. Unsafe.CopyBlockUnaligned((byte*)area1.Pointer, srcptr + (frame * bytesPerFrame) + (0 * bytesPerSample), bytesPerSample);
  279. // Channel 2
  280. Unsafe.CopyBlockUnaligned((byte*)area2.Pointer, srcptr + (frame * bytesPerFrame) + (1 * bytesPerSample), bytesPerSample);
  281. // Channel 3
  282. Unsafe.CopyBlockUnaligned((byte*)area3.Pointer, srcptr + (frame * bytesPerFrame) + (2 * bytesPerSample), bytesPerSample);
  283. // Channel 4
  284. Unsafe.CopyBlockUnaligned((byte*)area4.Pointer, srcptr + (frame * bytesPerFrame) + (3 * bytesPerSample), bytesPerSample);
  285. // Channel 5
  286. Unsafe.CopyBlockUnaligned((byte*)area5.Pointer, srcptr + (frame * bytesPerFrame) + (4 * bytesPerSample), bytesPerSample);
  287. // Channel 6
  288. Unsafe.CopyBlockUnaligned((byte*)area6.Pointer, srcptr + (frame * bytesPerFrame) + (5 * bytesPerSample), bytesPerSample);
  289. area1.Pointer += area1.Step;
  290. area2.Pointer += area2.Step;
  291. area3.Pointer += area3.Step;
  292. area4.Pointer += area4.Step;
  293. area5.Pointer += area5.Step;
  294. area6.Pointer += area6.Step;
  295. }
  296. }
  297. }
  298. }
  299. // Every other channel count
  300. else
  301. {
  302. SoundIOChannelArea[] channels = new SoundIOChannelArea[channelCount];
  303. // Obtain the channel area for each channel
  304. for (int i = 0; i < channelCount; i++)
  305. {
  306. channels[i] = areas.GetArea(i);
  307. }
  308. fixed (byte* srcptr = samples)
  309. {
  310. for (int frame = 0; frame < frameCount; frame++)
  311. for (int channel = 0; channel < areas.ChannelCount; channel++)
  312. {
  313. // Copy channel by channel, frame by frame. This is slow!
  314. Unsafe.CopyBlockUnaligned((byte*)channels[channel].Pointer, srcptr + (frame * bytesPerFrame) + (channel * bytesPerSample), bytesPerSample);
  315. channels[channel].Pointer += channels[channel].Step;
  316. }
  317. }
  318. }
  319. _outputStream.EndWrite();
  320. ulong sampleCount = (ulong)(samples.Length / bytesPerSample / channelCount);
  321. ulong availaibleSampleCount = sampleCount;
  322. bool needUpdate = false;
  323. while (availaibleSampleCount > 0 && _queuedBuffers.TryPeek(out SoundIoAudioBuffer driverBuffer))
  324. {
  325. ulong sampleStillNeeded = driverBuffer.SampleCount - Interlocked.Read(ref driverBuffer.SamplePlayed);
  326. ulong playedAudioBufferSampleCount = Math.Min(sampleStillNeeded, availaibleSampleCount);
  327. Interlocked.Add(ref driverBuffer.SamplePlayed, playedAudioBufferSampleCount);
  328. availaibleSampleCount -= playedAudioBufferSampleCount;
  329. if (Interlocked.Read(ref driverBuffer.SamplePlayed) == driverBuffer.SampleCount)
  330. {
  331. _queuedBuffers.TryDequeue(out _);
  332. needUpdate = true;
  333. }
  334. Interlocked.Add(ref _playedSampleCount, playedAudioBufferSampleCount);
  335. }
  336. // Notify the output if needed.
  337. if (needUpdate)
  338. {
  339. _updateRequiredEvent.Set();
  340. }
  341. }
  342. protected virtual void Dispose(bool disposing)
  343. {
  344. if (disposing && _driver.Unregister(this))
  345. {
  346. PrepareToClose();
  347. Stop();
  348. _outputStream.Dispose();
  349. }
  350. }
  351. public override void Dispose()
  352. {
  353. if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
  354. {
  355. Dispose(true);
  356. }
  357. }
  358. }
  359. }