gdkchan c2d9c6955d Fix layer size for 3D textures with NPOT depth (#5640) 2 lat temu
..
ARMeilleure 8edfb2bc7b "static readonly" constants should be "const" instead (#5560) 2 lat temu
Ryujinx 12cbacffca Fix numeric SWKB validation (#5627) 2 lat temu
Ryujinx.Audio 7f96dbc024 Fix invalid audio renderer buffer size when end offset < start offset (#5588) 2 lat temu
Ryujinx.Audio.Backends.OpenAL eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 lat temu
Ryujinx.Audio.Backends.SDL2 eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 lat temu
Ryujinx.Audio.Backends.SoundIo eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 lat temu
Ryujinx.Ava 12cbacffca Fix numeric SWKB validation (#5627) 2 lat temu
Ryujinx.Common 8edfb2bc7b "static readonly" constants should be "const" instead (#5560) 2 lat temu
Ryujinx.Cpu eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 lat temu
Ryujinx.Graphics.Device eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 lat temu
Ryujinx.Graphics.GAL f09bba82b9 Geometry shader emulation for macOS (#5551) 2 lat temu
Ryujinx.Graphics.Gpu f09bba82b9 Geometry shader emulation for macOS (#5551) 2 lat temu
Ryujinx.Graphics.Host1x eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 lat temu
Ryujinx.Graphics.Nvdec eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 lat temu
Ryujinx.Graphics.Nvdec.FFmpeg eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 lat temu
Ryujinx.Graphics.Nvdec.Vp9 6aa8d71588 [Ryujinx.Graphics.Nvdec.Vp9] Address dotnet-format issues (#5371) 2 lat temu
Ryujinx.Graphics.OpenGL f09bba82b9 Geometry shader emulation for macOS (#5551) 2 lat temu
Ryujinx.Graphics.Shader f09bba82b9 Geometry shader emulation for macOS (#5551) 2 lat temu
Ryujinx.Graphics.Texture c2d9c6955d Fix layer size for 3D textures with NPOT depth (#5640) 2 lat temu
Ryujinx.Graphics.Vic eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 lat temu
Ryujinx.Graphics.Video eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 lat temu
Ryujinx.Graphics.Vulkan 93cd327873 Vulkan: Device Local and higher invocation count for buffer conversions (#5623) 2 lat temu
Ryujinx.HLE 12cbacffca Fix numeric SWKB validation (#5627) 2 lat temu
Ryujinx.Headless.SDL2 eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 lat temu
Ryujinx.Horizon 3e5c211394 Fix debug assert on services without pointer buffer (#5599) 2 lat temu
Ryujinx.Horizon.Common eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 lat temu
Ryujinx.Horizon.Generators eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 lat temu
Ryujinx.Horizon.Kernel.Generators eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 lat temu
Ryujinx.Input 46b7c905f5 [Ryujinx.Input] Address dotnet-format issues (#5384) 2 lat temu
Ryujinx.Input.SDL2 2de78a2d55 [Ryujinx.Input.SDL2] Address dotnet-format issues (#5385) 2 lat temu
Ryujinx.Memory 0a75b73fa4 [Ryujinx.Memory] Address dotnet-format issues (#5386) 2 lat temu
Ryujinx.SDL2.Common 8a363b5df2 Revert "sdl: set `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` to 0 (#5433)" (#5439) 2 lat temu
Ryujinx.ShaderTools f09bba82b9 Geometry shader emulation for macOS (#5551) 2 lat temu
Ryujinx.Tests fe15c77d30 [Hotfix] hid: Prevent out of bounds array access (#5547) 2 lat temu
Ryujinx.Tests.Memory eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 lat temu
Ryujinx.Tests.Unicorn eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670) 2 lat temu
Ryujinx.Ui.Common 773e239db7 Implement color space passthrough option (#5531) 2 lat temu
Ryujinx.Ui.LocaleGenerator 12c5f6ee89 Indexing at 0 should be used instead of the "Enumerable" extension method "First" (#5354) 2 lat temu
Spv.Generator 17354d59d1 Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576) 2 lat temu