riperiperi 8d9d508dc7 Shader: Bias textureGather instructions on AMD/Intel (#4703) %!s(int64=3) %!d(string=hai) anos
..
CodeGenContext.cs 9dfe81770a Use vector outputs for texture operations (#3939) %!s(int64=3) %!d(string=hai) anos
Declarations.cs c532118d94 Use index fragment shader output when dual source blend is enabled (#4404) %!s(int64=3) %!d(string=hai) anos
EnumConversion.cs 9dfe81770a Use vector outputs for texture operations (#3939) %!s(int64=3) %!d(string=hai) anos
Instructions.cs 8d9d508dc7 Shader: Bias textureGather instructions on AMD/Intel (#4703) %!s(int64=3) %!d(string=hai) anos
OperationResult.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
ScalingHelpers.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
SpirvDelegates.cs 4f3af839be Minor code formatting (#4498) %!s(int64=3) %!d(string=hai) anos
SpirvGenerator.cs 4f3af839be Minor code formatting (#4498) %!s(int64=3) %!d(string=hai) anos
TextureMeta.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos