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- using Ryujinx.Graphics.Shader.IntermediateRepresentation;
- namespace Ryujinx.Graphics.Shader.StructuredIr
- {
- class AstTextureOperation : AstOperation
- {
- public SamplerType Type { get; }
- public TextureFormat Format { get; }
- public TextureFlags Flags { get; }
- public int CbufSlot { get; }
- public int Handle { get; }
- public AstTextureOperation(
- Instruction inst,
- SamplerType type,
- TextureFormat format,
- TextureFlags flags,
- int cbufSlot,
- int handle,
- int index,
- params IAstNode[] sources) : base(inst, index, sources, sources.Length)
- {
- Type = type;
- Format = format;
- Flags = flags;
- CbufSlot = cbufSlot;
- Handle = handle;
- }
- public AstTextureOperation WithType(SamplerType type)
- {
- return new AstTextureOperation(Inst, type, Format, Flags, CbufSlot, Handle, Index);
- }
- }
- }
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