gdkchan f4d731ae20 Fix NRE when loading Vulkan shader cache with Vertex A shaders (#4124) %!s(int64=3) %!d(string=hai) anos
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DiskCache f4d731ae20 Fix NRE when loading Vulkan shader cache with Vertex A shaders (#4124) %!s(int64=3) %!d(string=hai) anos
HashTable 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
CachedShaderBindings.cs 4965681e06 GPU: Swap bindings array instead of copying (#4003) %!s(int64=3) %!d(string=hai) anos
CachedShaderProgram.cs 4965681e06 GPU: Swap bindings array instead of copying (#4003) %!s(int64=3) %!d(string=hai) anos
CachedShaderStage.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
ComputeShaderCacheHashTable.cs 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) %!s(int64=3) %!d(string=hai) anos
GpuAccessor.cs 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) %!s(int64=3) %!d(string=hai) anos
GpuAccessorBase.cs 17a1cab5d2 Allow SNorm buffer texture formats on Vulkan (#3957) %!s(int64=3) %!d(string=hai) anos
GpuAccessorState.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
GpuChannelComputeState.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
GpuChannelGraphicsState.cs 9ac66336a2 GPU: Use lazy checks for specialization state (#4004) %!s(int64=3) %!d(string=hai) anos
GpuChannelPoolState.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
ResourceCounts.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
ShaderAddresses.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
ShaderCache.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
ShaderCacheHashTable.cs 9ac66336a2 GPU: Use lazy checks for specialization state (#4004) %!s(int64=3) %!d(string=hai) anos
ShaderCacheState.cs 69f8722e79 Fix inconsistencies in progress reporting (#2129) %!s(int64=5) %!d(string=hai) anos
ShaderCodeAccessor.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
ShaderDumpPaths.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
ShaderDumper.cs 951700fdd8 Removed unused usings. (#3593) %!s(int64=3) %!d(string=hai) anos
ShaderSpecializationList.cs 9ac66336a2 GPU: Use lazy checks for specialization state (#4004) %!s(int64=3) %!d(string=hai) anos
ShaderSpecializationState.cs 851d81d24a Fix Redundant Qualifer Warnings (#4091) %!s(int64=3) %!d(string=hai) anos
TransformFeedbackDescriptor.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) %!s(int64=3) %!d(string=hai) anos