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- using System.Runtime.InteropServices;
- namespace Ryujinx.Audio.Renderer.Parameter
- {
- /// <summary>
- /// Input header for splitter update.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct SplitterInParameterHeader
- {
- /// <summary>
- /// Magic of the input header.
- /// </summary>
- public uint Magic;
- /// <summary>
- /// The count of <see cref="SplitterInParameter"/> after the header.
- /// </summary>
- public uint SplitterCount;
- /// <summary>
- /// The count of splitter destinations after the header and splitter info.
- /// </summary>
- public uint SplitterDestinationCount;
- /// <summary>
- /// Reserved/unused.
- /// </summary>
- private unsafe fixed uint _reserved[5];
- /// <summary>
- /// The expected constant of any input splitter header.
- /// </summary>
- private const uint ValidMagic = 0x48444E53;
- /// <summary>
- /// Check if the magic is valid.
- /// </summary>
- /// <returns>Returns true if the magic is valid.</returns>
- public bool IsMagicValid()
- {
- return Magic == ValidMagic;
- }
- }
- }
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