EffectOutStatusVersion2.cs 764 B

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  1. using System.Runtime.InteropServices;
  2. namespace Ryujinx.Audio.Renderer.Parameter
  3. {
  4. /// <summary>
  5. /// Output information for an effect version 2. (added with REV9)
  6. /// </summary>
  7. [StructLayout(LayoutKind.Sequential, Pack = 1)]
  8. public struct EffectOutStatusVersion2 : IEffectOutStatus
  9. {
  10. /// <summary>
  11. /// Current effect state.
  12. /// </summary>
  13. public EffectState State;
  14. /// <summary>
  15. /// Unused/Reserved.
  16. /// </summary>
  17. private unsafe fixed byte _reserved[15];
  18. /// <summary>
  19. /// Current result state.
  20. /// </summary>
  21. public EffectResultState ResultState;
  22. EffectState IEffectOutStatus.State { get => State; set => State = value; }
  23. }
  24. }