EffectOutStatusVersion1.cs 620 B

1234567891011121314151617181920212223
  1. using System.Runtime.InteropServices;
  2. namespace Ryujinx.Audio.Renderer.Parameter
  3. {
  4. /// <summary>
  5. /// Output information for an effect version 1.
  6. /// </summary>
  7. [StructLayout(LayoutKind.Sequential, Pack = 1)]
  8. public struct EffectOutStatusVersion1 : IEffectOutStatus
  9. {
  10. /// <summary>
  11. /// Current effect state.
  12. /// </summary>
  13. public EffectState State;
  14. /// <summary>
  15. /// Unused/Reserved.
  16. /// </summary>
  17. private unsafe fixed byte _reserved[15];
  18. EffectState IEffectOutStatus.State { get => State; set => State = value; }
  19. }
  20. }