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- using System.Runtime.InteropServices;
- namespace Ryujinx.Audio.Renderer.Parameter
- {
- /// <summary>
- /// Output information for an effect version 1.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct EffectOutStatusVersion1 : IEffectOutStatus
- {
- /// <summary>
- /// Current effect state.
- /// </summary>
- public EffectState State;
- /// <summary>
- /// Unused/Reserved.
- /// </summary>
- private unsafe fixed byte _reserved[15];
- EffectState IEffectOutStatus.State { get => State; set => State = value; }
- }
- }
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