| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115 |
- using System;
- using System.Reflection.Metadata;
- using System.Runtime.CompilerServices;
- namespace Ryujinx.Audio.Renderer.Dsp
- {
- public static class FloatingPointHelper
- {
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float MultiplyRoundDown(float a, float b)
- {
- return RoundDown(a * b);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float RoundDown(float a)
- {
- return MathF.Round(a, 0);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float RoundUp(float a)
- {
- return MathF.Round(a);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float MultiplyRoundUp(float a, float b)
- {
- return RoundUp(a * b);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float Pow10(float x)
- {
- // NOTE: Nintendo implementation uses Q15 and a LUT for this, we don't.
- // As such, we support the same ranges as Nintendo to avoid unexpected behaviours.
- if (x >= 0.0f)
- {
- return 1.0f;
- }
- else if (x <= -5.3f)
- {
- return 0.0f;
- }
- return MathF.Pow(10, x);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float Log10(float x)
- {
- // NOTE: Nintendo uses an approximation of log10, we don't.
- // As such, we support the same ranges as Nintendo to avoid unexpected behaviours.
- return MathF.Pow(10, MathF.Max(x, 1.0e-10f));
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float MeanSquare(ReadOnlySpan<float> inputs)
- {
- float res = 0.0f;
- foreach (float input in inputs)
- {
- res += (input * input);
- }
- res /= inputs.Length;
- return res;
- }
- /// <summary>
- /// Map decibel to linear.
- /// </summary>
- /// <param name="db">The decibel value to convert</param>
- /// <returns>Converted linear value/returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float DecibelToLinear(float db)
- {
- return MathF.Pow(10.0f, db / 20.0f);
- }
- /// <summary>
- /// Map decibel to linear in [0, 2] range.
- /// </summary>
- /// <param name="db">The decibel value to convert</param>
- /// <returns>Converted linear value in [0, 2] range</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float DecibelToLinearExtended(float db)
- {
- float tmp = MathF.Log2(DecibelToLinear(db));
- return MathF.Truncate(tmp) + MathF.Pow(2.0f, tmp - MathF.Truncate(tmp));
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float DegreesToRadians(float degrees)
- {
- return degrees * MathF.PI / 180.0f;
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float Cos(float value)
- {
- return MathF.Cos(DegreesToRadians(value));
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float Sin(float value)
- {
- return MathF.Sin(DegreesToRadians(value));
- }
- }
- }
|