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- using System;
- using System.Runtime.CompilerServices;
- namespace Ryujinx.Audio.Renderer.Dsp.Command
- {
- public class VolumeRampCommand : ICommand
- {
- public bool Enabled { get; set; }
- public int NodeId { get; }
- public CommandType CommandType => CommandType.VolumeRamp;
- public uint EstimatedProcessingTime { get; set; }
- public ushort InputBufferIndex { get; }
- public ushort OutputBufferIndex { get; }
- public float Volume0 { get; }
- public float Volume1 { get; }
- public VolumeRampCommand(float volume0, float volume1, uint bufferIndex, int nodeId)
- {
- Enabled = true;
- NodeId = nodeId;
- InputBufferIndex = (ushort)bufferIndex;
- OutputBufferIndex = (ushort)bufferIndex;
- Volume0 = volume0;
- Volume1 = volume1;
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private void ProcessVolumeRamp(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, int sampleCount)
- {
- float ramp = (Volume1 - Volume0) / sampleCount;
- float volume = Volume0;
- for (int i = 0; i < sampleCount; i++)
- {
- outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], volume);
- volume += ramp;
- }
- }
- public void Process(CommandList context)
- {
- ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
- Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
- ProcessVolumeRamp(outputBuffer, inputBuffer, (int)context.SampleCount);
- }
- }
- }
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