VolumeCommand.cs 4.7 KB

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. using System.Runtime.InteropServices;
  4. using System.Runtime.Intrinsics;
  5. using System.Runtime.Intrinsics.Arm;
  6. using System.Runtime.Intrinsics.X86;
  7. namespace Ryujinx.Audio.Renderer.Dsp.Command
  8. {
  9. public class VolumeCommand : ICommand
  10. {
  11. public bool Enabled { get; set; }
  12. public int NodeId { get; }
  13. public CommandType CommandType => CommandType.Volume;
  14. public uint EstimatedProcessingTime { get; set; }
  15. public ushort InputBufferIndex { get; }
  16. public ushort OutputBufferIndex { get; }
  17. public float Volume { get; }
  18. public VolumeCommand(float volume, uint bufferIndex, int nodeId)
  19. {
  20. Enabled = true;
  21. NodeId = nodeId;
  22. InputBufferIndex = (ushort)bufferIndex;
  23. OutputBufferIndex = (ushort)bufferIndex;
  24. Volume = volume;
  25. }
  26. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  27. private void ProcessVolumeAvx(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
  28. {
  29. Vector256<float> volumeVec = Vector256.Create(Volume);
  30. ReadOnlySpan<Vector256<float>> inputVec = MemoryMarshal.Cast<float, Vector256<float>>(inputBuffer);
  31. Span<Vector256<float>> outputVec = MemoryMarshal.Cast<float, Vector256<float>>(outputBuffer);
  32. int sisdStart = inputVec.Length * 8;
  33. for (int i = 0; i < inputVec.Length; i++)
  34. {
  35. outputVec[i] = Avx.Ceiling(Avx.Multiply(inputVec[i], volumeVec));
  36. }
  37. for (int i = sisdStart; i < inputBuffer.Length; i++)
  38. {
  39. outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume);
  40. }
  41. }
  42. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  43. private void ProcessVolumeSse41(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
  44. {
  45. Vector128<float> volumeVec = Vector128.Create(Volume);
  46. ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(inputBuffer);
  47. Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(outputBuffer);
  48. int sisdStart = inputVec.Length * 4;
  49. for (int i = 0; i < inputVec.Length; i++)
  50. {
  51. outputVec[i] = Sse41.Ceiling(Sse.Multiply(inputVec[i], volumeVec));
  52. }
  53. for (int i = sisdStart; i < inputBuffer.Length; i++)
  54. {
  55. outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume);
  56. }
  57. }
  58. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  59. private void ProcessVolumeAdvSimd(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
  60. {
  61. Vector128<float> volumeVec = Vector128.Create(Volume);
  62. ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(inputBuffer);
  63. Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(outputBuffer);
  64. int sisdStart = inputVec.Length * 4;
  65. for (int i = 0; i < inputVec.Length; i++)
  66. {
  67. outputVec[i] = AdvSimd.Ceiling(AdvSimd.Multiply(inputVec[i], volumeVec));
  68. }
  69. for (int i = sisdStart; i < inputBuffer.Length; i++)
  70. {
  71. outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume);
  72. }
  73. }
  74. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  75. private void ProcessVolume(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
  76. {
  77. if (Avx.IsSupported)
  78. {
  79. ProcessVolumeAvx(outputBuffer, inputBuffer);
  80. }
  81. else if (Sse41.IsSupported)
  82. {
  83. ProcessVolumeSse41(outputBuffer, inputBuffer);
  84. }
  85. else if (AdvSimd.IsSupported)
  86. {
  87. ProcessVolumeAdvSimd(outputBuffer, inputBuffer);
  88. }
  89. else
  90. {
  91. ProcessVolumeSlowPath(outputBuffer, inputBuffer);
  92. }
  93. }
  94. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  95. private void ProcessVolumeSlowPath(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
  96. {
  97. for (int i = 0; i < outputBuffer.Length; i++)
  98. {
  99. outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume);
  100. }
  101. }
  102. public void Process(CommandList context)
  103. {
  104. ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
  105. Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
  106. ProcessVolume(outputBuffer, inputBuffer);
  107. }
  108. }
  109. }