UpsampleCommand.cs 2.3 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768
  1. using Ryujinx.Audio.Renderer.Server.Upsampler;
  2. using System;
  3. namespace Ryujinx.Audio.Renderer.Dsp.Command
  4. {
  5. public class UpsampleCommand : ICommand
  6. {
  7. public bool Enabled { get; set; }
  8. public int NodeId { get; }
  9. public CommandType CommandType => CommandType.Upsample;
  10. public uint EstimatedProcessingTime { get; set; }
  11. public uint BufferCount { get; }
  12. public uint InputBufferIndex { get; }
  13. public uint InputSampleCount { get; }
  14. public uint InputSampleRate { get; }
  15. public UpsamplerState UpsamplerInfo { get; }
  16. public Memory<float> OutBuffer { get; }
  17. public UpsampleCommand(uint bufferOffset, UpsamplerState info, uint inputCount, Span<byte> inputBufferOffset, uint bufferCount, uint sampleCount, uint sampleRate, int nodeId)
  18. {
  19. Enabled = true;
  20. NodeId = nodeId;
  21. InputBufferIndex = 0;
  22. OutBuffer = info.OutputBuffer;
  23. BufferCount = bufferCount;
  24. InputSampleCount = sampleCount;
  25. InputSampleRate = sampleRate;
  26. info.SourceSampleCount = inputCount;
  27. info.InputBufferIndices = new ushort[inputCount];
  28. for (int i = 0; i < inputCount; i++)
  29. {
  30. info.InputBufferIndices[i] = (ushort)(bufferOffset + inputBufferOffset[i]);
  31. }
  32. UpsamplerInfo = info;
  33. }
  34. private Span<float> GetBuffer(int index, int sampleCount)
  35. {
  36. return UpsamplerInfo.OutputBuffer.Span.Slice(index * sampleCount, sampleCount);
  37. }
  38. public void Process(CommandList context)
  39. {
  40. float ratio = (float)InputSampleRate / Constants.TargetSampleRate;
  41. uint bufferCount = Math.Min(BufferCount, UpsamplerInfo.SourceSampleCount);
  42. for (int i = 0; i < bufferCount; i++)
  43. {
  44. Span<float> inputBuffer = context.GetBuffer(UpsamplerInfo.InputBufferIndices[i]);
  45. Span<float> outputBuffer = GetBuffer(UpsamplerInfo.InputBufferIndices[i], (int)UpsamplerInfo.SampleCount);
  46. float fraction = 0.0f;
  47. ResamplerHelper.ResampleForUpsampler(outputBuffer, inputBuffer, ratio, ref fraction, (int)(InputSampleCount / ratio));
  48. }
  49. }
  50. }
  51. }