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- using Ryujinx.Audio.Renderer.Dsp.State;
- using Ryujinx.Audio.Renderer.Parameter.Effect;
- using System;
- using System.Diagnostics;
- using System.Runtime.CompilerServices;
- namespace Ryujinx.Audio.Renderer.Dsp.Command
- {
- public class ReverbCommand : ICommand
- {
- private static readonly int[] OutputEarlyIndicesTableMono = new int[10] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
- private static readonly int[] TargetEarlyDelayLineIndicesTableMono = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
- private static readonly int[] OutputIndicesTableMono = new int[4] { 0, 0, 0, 0 };
- private static readonly int[] TargetOutputFeedbackIndicesTableMono = new int[4] { 0, 1, 2, 3 };
- private static readonly int[] OutputEarlyIndicesTableStereo = new int[10] { 0, 0, 1, 1, 0, 1, 0, 0, 1, 1 };
- private static readonly int[] TargetEarlyDelayLineIndicesTableStereo = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
- private static readonly int[] OutputIndicesTableStereo = new int[4] { 0, 0, 1, 1 };
- private static readonly int[] TargetOutputFeedbackIndicesTableStereo = new int[4] { 2, 0, 3, 1 };
- private static readonly int[] OutputEarlyIndicesTableQuadraphonic = new int[10] { 0, 0, 1, 1, 0, 1, 2, 2, 3, 3 };
- private static readonly int[] TargetEarlyDelayLineIndicesTableQuadraphonic = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
- private static readonly int[] OutputIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
- private static readonly int[] TargetOutputFeedbackIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
- private static readonly int[] OutputEarlyIndicesTableSurround = new int[20] { 0, 5, 0, 5, 1, 5, 1, 5, 4, 5, 4, 5, 2, 5, 2, 5, 3, 5, 3, 5 };
- private static readonly int[] TargetEarlyDelayLineIndicesTableSurround = new int[20] { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9 };
- private static readonly int[] OutputIndicesTableSurround = new int[Constants.ChannelCountMax] { 0, 1, 2, 3, 4, 5 };
- private static readonly int[] TargetOutputFeedbackIndicesTableSurround = new int[Constants.ChannelCountMax] { 0, 1, 2, 3, -1, 3 };
- public bool Enabled { get; set; }
- public int NodeId { get; }
- public CommandType CommandType => CommandType.Reverb;
- public uint EstimatedProcessingTime { get; set; }
- public ReverbParameter Parameter => _parameter;
- public Memory<ReverbState> State { get; }
- public ulong WorkBuffer { get; }
- public ushort[] OutputBufferIndices { get; }
- public ushort[] InputBufferIndices { get; }
- public bool IsLongSizePreDelaySupported { get; }
- public bool IsEffectEnabled { get; }
- private ReverbParameter _parameter;
- private const int FixedPointPrecision = 14;
- public ReverbCommand(uint bufferOffset, ReverbParameter parameter, Memory<ReverbState> state, bool isEnabled, ulong workBuffer, int nodeId, bool isLongSizePreDelaySupported, bool newEffectChannelMappingSupported)
- {
- Enabled = true;
- IsEffectEnabled = isEnabled;
- NodeId = nodeId;
- _parameter = parameter;
- State = state;
- WorkBuffer = workBuffer;
- InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
- OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
- for (int i = 0; i < Parameter.ChannelCount; i++)
- {
- InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
- OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
- }
- IsLongSizePreDelaySupported = isLongSizePreDelaySupported;
- // NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
- // TODO: Update reverb processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
- DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices);
- DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private void ProcessReverbMono(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
- {
- ProcessReverbGeneric(ref state,
- outputBuffers,
- inputBuffers,
- sampleCount,
- OutputEarlyIndicesTableMono,
- TargetEarlyDelayLineIndicesTableMono,
- TargetOutputFeedbackIndicesTableMono,
- OutputIndicesTableMono);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private void ProcessReverbStereo(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
- {
- ProcessReverbGeneric(ref state,
- outputBuffers,
- inputBuffers,
- sampleCount,
- OutputEarlyIndicesTableStereo,
- TargetEarlyDelayLineIndicesTableStereo,
- TargetOutputFeedbackIndicesTableStereo,
- OutputIndicesTableStereo);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private void ProcessReverbQuadraphonic(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
- {
- ProcessReverbGeneric(ref state,
- outputBuffers,
- inputBuffers,
- sampleCount,
- OutputEarlyIndicesTableQuadraphonic,
- TargetEarlyDelayLineIndicesTableQuadraphonic,
- TargetOutputFeedbackIndicesTableQuadraphonic,
- OutputIndicesTableQuadraphonic);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private void ProcessReverbSurround(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
- {
- ProcessReverbGeneric(ref state,
- outputBuffers,
- inputBuffers,
- sampleCount,
- OutputEarlyIndicesTableSurround,
- TargetEarlyDelayLineIndicesTableSurround,
- TargetOutputFeedbackIndicesTableSurround,
- OutputIndicesTableSurround);
- }
- private unsafe void ProcessReverbGeneric(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable, ReadOnlySpan<int> outputIndicesTable)
- {
- bool isSurround = Parameter.ChannelCount == 6;
- float reverbGain = FixedPointHelper.ToFloat(Parameter.ReverbGain, FixedPointPrecision);
- float lateGain = FixedPointHelper.ToFloat(Parameter.LateGain, FixedPointPrecision);
- float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
- float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
- Span<float> outputValues = stackalloc float[Constants.ChannelCountMax];
- Span<float> feedbackValues = stackalloc float[4];
- Span<float> feedbackOutputValues = stackalloc float[4];
- Span<float> channelInput = stackalloc float[Parameter.ChannelCount];
- for (int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++)
- {
- outputValues.Fill(0);
- for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++)
- {
- int earlyDelayIndex = targetEarlyDelayLineIndicesTable[i];
- int outputIndex = outputEarlyIndicesTable[i];
- float tapOutput = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], 0);
- outputValues[outputIndex] += tapOutput * state.EarlyGain[earlyDelayIndex];
- }
- if (isSurround)
- {
- outputValues[5] *= 0.2f;
- }
- float targetPreDelayValue = 0;
- for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
- {
- channelInput[channelIndex] = *((float*)inputBuffers[channelIndex] + sampleIndex) * 64;
- targetPreDelayValue += channelInput[channelIndex] * reverbGain;
- }
- state.PreDelayLine.Update(targetPreDelayValue);
- float lateValue = state.PreDelayLine.Tap(state.PreDelayLineDelayTime) * lateGain;
- for (int i = 0; i < state.FdnDelayLines.Length; i++)
- {
- feedbackOutputValues[i] = state.FdnDelayLines[i].Read() * state.HighFrequencyDecayDirectGain[i] + state.PreviousFeedbackOutput[i] * state.HighFrequencyDecayPreviousGain[i];
- state.PreviousFeedbackOutput[i] = feedbackOutputValues[i];
- }
- feedbackValues[0] = feedbackOutputValues[2] + feedbackOutputValues[1];
- feedbackValues[1] = -feedbackOutputValues[0] - feedbackOutputValues[3];
- feedbackValues[2] = feedbackOutputValues[0] - feedbackOutputValues[3];
- feedbackValues[3] = feedbackOutputValues[1] - feedbackOutputValues[2];
- for (int i = 0; i < state.FdnDelayLines.Length; i++)
- {
- feedbackOutputValues[i] = state.DecayDelays[i].Update(feedbackValues[i] + lateValue);
- state.FdnDelayLines[i].Update(feedbackOutputValues[i]);
- }
- for (int i = 0; i < targetOutputFeedbackIndicesTable.Length; i++)
- {
- int targetOutputFeedbackIndex = targetOutputFeedbackIndicesTable[i];
- int outputIndex = outputIndicesTable[i];
- if (targetOutputFeedbackIndex >= 0)
- {
- outputValues[outputIndex] += feedbackOutputValues[targetOutputFeedbackIndex];
- }
- }
- if (isSurround)
- {
- outputValues[4] += state.FrontCenterDelayLine.Update((feedbackOutputValues[2] - feedbackOutputValues[3]) * 0.5f);
- }
- for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
- {
- *((float*)outputBuffers[channelIndex] + sampleIndex) = (outputValues[channelIndex] * outGain + channelInput[channelIndex] * dryGain) / 64;
- }
- }
- }
- private void ProcessReverb(CommandList context, ref ReverbState state)
- {
- Debug.Assert(Parameter.IsChannelCountValid());
- if (IsEffectEnabled && Parameter.IsChannelCountValid())
- {
- Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
- Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
- for (int i = 0; i < Parameter.ChannelCount; i++)
- {
- inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
- outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
- }
- switch (Parameter.ChannelCount)
- {
- case 1:
- ProcessReverbMono(ref state, outputBuffers, inputBuffers, context.SampleCount);
- break;
- case 2:
- ProcessReverbStereo(ref state, outputBuffers, inputBuffers, context.SampleCount);
- break;
- case 4:
- ProcessReverbQuadraphonic(ref state, outputBuffers, inputBuffers, context.SampleCount);
- break;
- case 6:
- ProcessReverbSurround(ref state, outputBuffers, inputBuffers, context.SampleCount);
- break;
- default:
- throw new NotImplementedException(Parameter.ChannelCount.ToString());
- }
- }
- else
- {
- for (int i = 0; i < Parameter.ChannelCount; i++)
- {
- if (InputBufferIndices[i] != OutputBufferIndices[i])
- {
- context.CopyBuffer(OutputBufferIndices[i], InputBufferIndices[i]);
- }
- }
- }
- }
- public void Process(CommandList context)
- {
- ref ReverbState state = ref State.Span[0];
- if (IsEffectEnabled)
- {
- if (Parameter.Status == Server.Effect.UsageState.Invalid)
- {
- state = new ReverbState(ref _parameter, WorkBuffer, IsLongSizePreDelaySupported);
- }
- else if (Parameter.Status == Server.Effect.UsageState.New)
- {
- state.UpdateParameter(ref _parameter);
- }
- }
- ProcessReverb(context, ref state);
- }
- }
- }
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