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- using Ryujinx.Audio.Renderer.Server.Performance;
- namespace Ryujinx.Audio.Renderer.Dsp.Command
- {
- public class PerformanceCommand : ICommand
- {
- public enum Type
- {
- Invalid,
- Start,
- End
- }
- public bool Enabled { get; set; }
- public int NodeId { get; }
- public CommandType CommandType => CommandType.Performance;
- public uint EstimatedProcessingTime { get; set; }
- public PerformanceEntryAddresses PerformanceEntryAddresses { get; }
- public Type PerformanceType { get; set; }
- public PerformanceCommand(ref PerformanceEntryAddresses performanceEntryAddresses, Type performanceType, int nodeId)
- {
- Enabled = true;
- PerformanceEntryAddresses = performanceEntryAddresses;
- PerformanceType = performanceType;
- NodeId = nodeId;
- }
- public void Process(CommandList context)
- {
- if (PerformanceType == Type.Start)
- {
- PerformanceEntryAddresses.SetStartTime(context.GetTimeElapsedSinceDspStartedProcessing());
- }
- else if (PerformanceType == Type.End)
- {
- PerformanceEntryAddresses.SetProcessingTime(context.GetTimeElapsedSinceDspStartedProcessing());
- PerformanceEntryAddresses.IncrementEntryCount();
- }
- }
- }
- }
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