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- using System;
- using System.Runtime.CompilerServices;
- namespace Ryujinx.Audio.Renderer.Dsp.Command
- {
- public class DownMixSurroundToStereoCommand : ICommand
- {
- public bool Enabled { get; set; }
- public int NodeId { get; }
- public CommandType CommandType => CommandType.DownMixSurroundToStereo;
- public uint EstimatedProcessingTime { get; set; }
- public ushort[] InputBufferIndices { get; }
- public ushort[] OutputBufferIndices { get; }
- public float[] Coefficients { get; }
- public DownMixSurroundToStereoCommand(uint bufferOffset, Span<byte> inputBufferOffset, Span<byte> outputBufferOffset, float[] downMixParameter, int nodeId)
- {
- Enabled = true;
- NodeId = nodeId;
- InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
- OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
- for (int i = 0; i < Constants.VoiceChannelCountMax; i++)
- {
- InputBufferIndices[i] = (ushort)(bufferOffset + inputBufferOffset[i]);
- OutputBufferIndices[i] = (ushort)(bufferOffset + outputBufferOffset[i]);
- }
- Coefficients = downMixParameter;
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private static float DownMixSurroundToStereo(ReadOnlySpan<float> coefficients, float back, float lfe, float center, float front)
- {
- return FloatingPointHelper.RoundUp(coefficients[3] * back + coefficients[2] * lfe + coefficients[1] * center + coefficients[0] * front);
- }
- public void Process(CommandList context)
- {
- ReadOnlySpan<float> frontLeft = context.GetBuffer(InputBufferIndices[0]);
- ReadOnlySpan<float> frontRight = context.GetBuffer(InputBufferIndices[1]);
- ReadOnlySpan<float> frontCenter = context.GetBuffer(InputBufferIndices[2]);
- ReadOnlySpan<float> lowFrequency = context.GetBuffer(InputBufferIndices[3]);
- ReadOnlySpan<float> backLeft = context.GetBuffer(InputBufferIndices[4]);
- ReadOnlySpan<float> backRight = context.GetBuffer(InputBufferIndices[5]);
- Span<float> stereoLeft = context.GetBuffer(OutputBufferIndices[0]);
- Span<float> stereoRight = context.GetBuffer(OutputBufferIndices[1]);
- for (int i = 0; i < context.SampleCount; i++)
- {
- stereoLeft[i] = DownMixSurroundToStereo(Coefficients, backLeft[i], lowFrequency[i], frontCenter[i], frontLeft[i]);
- stereoRight[i] = DownMixSurroundToStereo(Coefficients, backRight[i], lowFrequency[i], frontCenter[i], frontRight[i]);
- }
- context.ClearBuffer(OutputBufferIndices[2]);
- context.ClearBuffer(OutputBufferIndices[3]);
- context.ClearBuffer(OutputBufferIndices[4]);
- context.ClearBuffer(OutputBufferIndices[5]);
- }
- }
- }
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