| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173 |
- using System;
- using System.Diagnostics;
- using Ryujinx.Audio.Renderer.Dsp.Effect;
- using Ryujinx.Audio.Renderer.Dsp.State;
- using Ryujinx.Audio.Renderer.Parameter.Effect;
- namespace Ryujinx.Audio.Renderer.Dsp.Command
- {
- public class CompressorCommand : ICommand
- {
- private const int FixedPointPrecision = 15;
- public bool Enabled { get; set; }
- public int NodeId { get; }
- public CommandType CommandType => CommandType.Compressor;
- public uint EstimatedProcessingTime { get; set; }
- public CompressorParameter Parameter => _parameter;
- public Memory<CompressorState> State { get; }
- public ushort[] OutputBufferIndices { get; }
- public ushort[] InputBufferIndices { get; }
- public bool IsEffectEnabled { get; }
- private CompressorParameter _parameter;
- public CompressorCommand(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, bool isEnabled, int nodeId)
- {
- Enabled = true;
- NodeId = nodeId;
- _parameter = parameter;
- State = state;
- IsEffectEnabled = isEnabled;
- InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
- OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
- for (int i = 0; i < _parameter.ChannelCount; i++)
- {
- InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]);
- OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]);
- }
- }
- public void Process(CommandList context)
- {
- ref CompressorState state = ref State.Span[0];
- if (IsEffectEnabled)
- {
- if (_parameter.Status == Server.Effect.UsageState.Invalid)
- {
- state = new CompressorState(ref _parameter);
- }
- else if (_parameter.Status == Server.Effect.UsageState.New)
- {
- state.UpdateParameter(ref _parameter);
- }
- }
- ProcessCompressor(context, ref state);
- }
- private unsafe void ProcessCompressor(CommandList context, ref CompressorState state)
- {
- Debug.Assert(_parameter.IsChannelCountValid());
- if (IsEffectEnabled && _parameter.IsChannelCountValid())
- {
- Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
- Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
- Span<float> channelInput = stackalloc float[Parameter.ChannelCount];
- ExponentialMovingAverage inputMovingAverage = state.InputMovingAverage;
- float unknown4 = state.Unknown4;
- ExponentialMovingAverage compressionGainAverage = state.CompressionGainAverage;
- float previousCompressionEmaAlpha = state.PreviousCompressionEmaAlpha;
- for (int i = 0; i < _parameter.ChannelCount; i++)
- {
- inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
- outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
- }
- for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
- {
- for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
- {
- channelInput[channelIndex] = *((float*)inputBuffers[channelIndex] + sampleIndex);
- }
- float newMean = inputMovingAverage.Update(FloatingPointHelper.MeanSquare(channelInput), _parameter.InputGain);
- float y = FloatingPointHelper.Log10(newMean) * 10.0f;
- float z = 0.0f;
- bool unknown10OutOfRange = false;
- if (newMean < 1.0e-10f)
- {
- z = 1.0f;
- unknown10OutOfRange = state.Unknown10 < -100.0f;
- }
- if (y >= state.Unknown10 || unknown10OutOfRange)
- {
- float tmpGain;
- if (y >= state.Unknown14)
- {
- tmpGain = ((1.0f / Parameter.Ratio) - 1.0f) * (y - Parameter.Threshold);
- }
- else
- {
- tmpGain = (y - state.Unknown10) * ((y - state.Unknown10) * -state.CompressorGainReduction);
- }
- z = FloatingPointHelper.DecibelToLinearExtended(tmpGain);
- }
- float unknown4New = z;
- float compressionEmaAlpha;
- if ((unknown4 - z) <= 0.08f)
- {
- compressionEmaAlpha = Parameter.ReleaseCoefficient;
- if ((unknown4 - z) >= -0.08f)
- {
- if (MathF.Abs(compressionGainAverage.Read() - z) >= 0.001f)
- {
- unknown4New = unknown4;
- }
- compressionEmaAlpha = previousCompressionEmaAlpha;
- }
- }
- else
- {
- compressionEmaAlpha = Parameter.AttackCoefficient;
- }
- float compressionGain = compressionGainAverage.Update(z, compressionEmaAlpha);
- for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
- {
- *((float*)outputBuffers[channelIndex] + sampleIndex) = channelInput[channelIndex] * compressionGain * state.OutputGain;
- }
- unknown4 = unknown4New;
- previousCompressionEmaAlpha = compressionEmaAlpha;
- }
- state.InputMovingAverage = inputMovingAverage;
- state.Unknown4 = unknown4;
- state.CompressionGainAverage = compressionGainAverage;
- state.PreviousCompressionEmaAlpha = previousCompressionEmaAlpha;
- }
- else
- {
- for (int i = 0; i < Parameter.ChannelCount; i++)
- {
- if (InputBufferIndices[i] != OutputBufferIndices[i])
- {
- context.CopyBuffer(OutputBufferIndices[i], InputBufferIndices[i]);
- }
- }
- }
- }
- }
- }
|