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- using System.Runtime.CompilerServices;
- namespace Ryujinx.Audio.Renderer.Common
- {
- /// <summary>
- /// Update data header used for input and output of <see cref="Server.AudioRenderSystem.Update(System.Memory{byte}, System.Memory{byte}, System.ReadOnlyMemory{byte})"/>.
- /// </summary>
- public struct UpdateDataHeader
- {
- public int Revision;
- public uint BehaviourSize;
- public uint MemoryPoolsSize;
- public uint VoicesSize;
- public uint VoiceResourcesSize;
- public uint EffectsSize;
- public uint MixesSize;
- public uint SinksSize;
- public uint PerformanceBufferSize;
- public uint Unknown24;
- public uint RenderInfoSize;
- private unsafe fixed int _reserved[4];
- public uint TotalSize;
- public void Initialize(int revision)
- {
- Revision = revision;
- TotalSize = (uint)Unsafe.SizeOf<UpdateDataHeader>();
- }
- }
- }
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