GpuResourceManager.cs 3.9 KB

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  1. using Ryujinx.Graphics.Gal;
  2. using Ryujinx.Graphics.Memory;
  3. using Ryujinx.Graphics.Texture;
  4. using System.Collections.Generic;
  5. namespace Ryujinx.Graphics
  6. {
  7. public class GpuResourceManager
  8. {
  9. private enum ImageType
  10. {
  11. None,
  12. Texture,
  13. ColorBuffer,
  14. ZetaBuffer
  15. }
  16. private NvGpu Gpu;
  17. private HashSet<long>[] UploadedKeys;
  18. private Dictionary<long, ImageType> ImageTypes;
  19. public GpuResourceManager(NvGpu Gpu)
  20. {
  21. this.Gpu = Gpu;
  22. UploadedKeys = new HashSet<long>[(int)NvGpuBufferType.Count];
  23. for (int Index = 0; Index < UploadedKeys.Length; Index++)
  24. {
  25. UploadedKeys[Index] = new HashSet<long>();
  26. }
  27. ImageTypes = new Dictionary<long, ImageType>();
  28. }
  29. public void SendColorBuffer(NvGpuVmm Vmm, long Position, int Attachment, GalImage NewImage)
  30. {
  31. long Size = (uint)ImageUtils.GetSize(NewImage);
  32. ImageTypes[Position] = ImageType.ColorBuffer;
  33. if (!TryReuse(Vmm, Position, NewImage))
  34. {
  35. Gpu.Renderer.Texture.Create(Position, (int)Size, NewImage);
  36. }
  37. Gpu.Renderer.RenderTarget.BindColor(Position, Attachment);
  38. }
  39. public void SendZetaBuffer(NvGpuVmm Vmm, long Position, GalImage NewImage)
  40. {
  41. long Size = (uint)ImageUtils.GetSize(NewImage);
  42. ImageTypes[Position] = ImageType.ZetaBuffer;
  43. if (!TryReuse(Vmm, Position, NewImage))
  44. {
  45. Gpu.Renderer.Texture.Create(Position, (int)Size, NewImage);
  46. }
  47. Gpu.Renderer.RenderTarget.BindZeta(Position);
  48. }
  49. public void SendTexture(NvGpuVmm Vmm, long Position, GalImage NewImage)
  50. {
  51. PrepareSendTexture(Vmm, Position, NewImage);
  52. ImageTypes[Position] = ImageType.Texture;
  53. }
  54. private void PrepareSendTexture(NvGpuVmm Vmm, long Position, GalImage NewImage)
  55. {
  56. long Size = ImageUtils.GetSize(NewImage);
  57. bool SkipCheck = false;
  58. if (ImageTypes.TryGetValue(Position, out ImageType OldType))
  59. {
  60. if (OldType == ImageType.ColorBuffer || OldType == ImageType.ZetaBuffer)
  61. {
  62. //Avoid data destruction
  63. MemoryRegionModified(Vmm, Position, Size, NvGpuBufferType.Texture);
  64. SkipCheck = true;
  65. }
  66. }
  67. if (SkipCheck || !MemoryRegionModified(Vmm, Position, Size, NvGpuBufferType.Texture))
  68. {
  69. if (TryReuse(Vmm, Position, NewImage))
  70. {
  71. return;
  72. }
  73. }
  74. byte[] Data = ImageUtils.ReadTexture(Vmm, NewImage, Position);
  75. Gpu.Renderer.Texture.Create(Position, Data, NewImage);
  76. }
  77. private bool TryReuse(NvGpuVmm Vmm, long Position, GalImage NewImage)
  78. {
  79. if (Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage) && CachedImage.SizeMatches(NewImage))
  80. {
  81. Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage);
  82. return true;
  83. }
  84. return false;
  85. }
  86. public bool MemoryRegionModified(NvGpuVmm Vmm, long Position, long Size, NvGpuBufferType Type)
  87. {
  88. HashSet<long> Uploaded = UploadedKeys[(int)Type];
  89. if (!Uploaded.Add(Position))
  90. {
  91. return false;
  92. }
  93. return Vmm.IsRegionModified(Position, Size, Type);
  94. }
  95. public void ClearPbCache()
  96. {
  97. for (int Index = 0; Index < UploadedKeys.Length; Index++)
  98. {
  99. UploadedKeys[Index].Clear();
  100. }
  101. }
  102. public void ClearPbCache(NvGpuBufferType Type)
  103. {
  104. UploadedKeys[(int)Type].Clear();
  105. }
  106. }
  107. }