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- using Ryujinx.Graphics.Memory;
- using System.Collections.Generic;
- namespace Ryujinx.Graphics
- {
- public class CdmaProcessor
- {
- private const int MethSetMethod = 0x10;
- private const int MethSetData = 0x11;
- private NvGpu Gpu;
- public CdmaProcessor(NvGpu Gpu)
- {
- this.Gpu = Gpu;
- }
- public void PushCommands(NvGpuVmm Vmm, int[] CmdBuffer)
- {
- List<ChCommand> Commands = new List<ChCommand>();
- ChClassId CurrentClass = 0;
- for (int Index = 0; Index < CmdBuffer.Length; Index++)
- {
- int Cmd = CmdBuffer[Index];
- int Value = (Cmd >> 0) & 0xffff;
- int MethodOffset = (Cmd >> 16) & 0xfff;
- ChSubmissionMode SubmissionMode = (ChSubmissionMode)((Cmd >> 28) & 0xf);
- switch (SubmissionMode)
- {
- case ChSubmissionMode.SetClass: CurrentClass = (ChClassId)(Value >> 6); break;
- case ChSubmissionMode.Incrementing:
- {
- int Count = Value;
- for (int ArgIdx = 0; ArgIdx < Count; ArgIdx++)
- {
- int Argument = CmdBuffer[++Index];
- Commands.Add(new ChCommand(CurrentClass, MethodOffset + ArgIdx, Argument));
- }
- break;
- }
- case ChSubmissionMode.NonIncrementing:
- {
- int Count = Value;
- int[] Arguments = new int[Count];
- for (int ArgIdx = 0; ArgIdx < Count; ArgIdx++)
- {
- Arguments[ArgIdx] = CmdBuffer[++Index];
- }
- Commands.Add(new ChCommand(CurrentClass, MethodOffset, Arguments));
- break;
- }
- }
- }
- ProcessCommands(Vmm, Commands.ToArray());
- }
- private void ProcessCommands(NvGpuVmm Vmm, ChCommand[] Commands)
- {
- int MethodOffset = 0;
- foreach (ChCommand Command in Commands)
- {
- switch (Command.MethodOffset)
- {
- case MethSetMethod: MethodOffset = Command.Arguments[0]; break;
- case MethSetData:
- {
- if (Command.ClassId == ChClassId.NvDec)
- {
- Gpu.VideoDecoder.Process(Vmm, MethodOffset, Command.Arguments);
- }
- else if (Command.ClassId == ChClassId.GraphicsVic)
- {
- Gpu.VideoImageComposer.Process(Vmm, MethodOffset, Command.Arguments);
- }
- break;
- }
- }
- }
- }
- }
- }
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