CpuTest32.cs 21 KB

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  1. using ARMeilleure.State;
  2. using ARMeilleure.Translation;
  3. using NUnit.Framework;
  4. using Ryujinx.Cpu;
  5. using Ryujinx.Memory;
  6. using Ryujinx.Tests.Unicorn;
  7. using System;
  8. using MemoryPermission = Ryujinx.Tests.Unicorn.MemoryPermission;
  9. namespace Ryujinx.Tests.Cpu
  10. {
  11. [TestFixture]
  12. public class CpuTest32
  13. {
  14. protected const uint Size = 0x1000;
  15. protected const uint CodeBaseAddress = 0x1000;
  16. protected const uint DataBaseAddress = CodeBaseAddress + Size;
  17. private uint _currAddress;
  18. private MemoryBlock _ram;
  19. private MemoryManager _memory;
  20. private ExecutionContext _context;
  21. private CpuContext _cpuContext;
  22. private static bool _unicornAvailable;
  23. private UnicornAArch32 _unicornEmu;
  24. private bool _usingMemory;
  25. static CpuTest32()
  26. {
  27. _unicornAvailable = UnicornAArch32.IsAvailable();
  28. if (!_unicornAvailable)
  29. {
  30. Console.WriteLine("WARNING: Could not find Unicorn.");
  31. }
  32. }
  33. [SetUp]
  34. public void Setup()
  35. {
  36. _currAddress = CodeBaseAddress;
  37. _ram = new MemoryBlock(Size * 2);
  38. _memory = new MemoryManager(_ram, 1ul << 16);
  39. _memory.Map(CodeBaseAddress, 0, Size * 2);
  40. _context = CpuContext.CreateExecutionContext();
  41. _context.IsAarch32 = true;
  42. Translator.IsReadyForTranslation.Set();
  43. _cpuContext = new CpuContext(_memory);
  44. if (_unicornAvailable)
  45. {
  46. _unicornEmu = new UnicornAArch32();
  47. _unicornEmu.MemoryMap(CodeBaseAddress, Size, MemoryPermission.READ | MemoryPermission.EXEC);
  48. _unicornEmu.MemoryMap(DataBaseAddress, Size, MemoryPermission.READ | MemoryPermission.WRITE);
  49. _unicornEmu.PC = CodeBaseAddress;
  50. }
  51. }
  52. [TearDown]
  53. public void Teardown()
  54. {
  55. _memory.Dispose();
  56. _context.Dispose();
  57. _ram.Dispose();
  58. _memory = null;
  59. _context = null;
  60. _cpuContext = null;
  61. _unicornEmu = null;
  62. _usingMemory = false;
  63. }
  64. protected void Reset()
  65. {
  66. Teardown();
  67. Setup();
  68. }
  69. protected void Opcode(uint opcode)
  70. {
  71. _memory.Write(_currAddress, opcode);
  72. if (_unicornAvailable)
  73. {
  74. _unicornEmu.MemoryWrite32(_currAddress, opcode);
  75. }
  76. _currAddress += 4;
  77. }
  78. protected ExecutionContext GetContext() => _context;
  79. protected void SetContext(uint r0 = 0,
  80. uint r1 = 0,
  81. uint r2 = 0,
  82. uint r3 = 0,
  83. uint sp = 0,
  84. V128 v0 = default,
  85. V128 v1 = default,
  86. V128 v2 = default,
  87. V128 v3 = default,
  88. V128 v4 = default,
  89. V128 v5 = default,
  90. V128 v14 = default,
  91. V128 v15 = default,
  92. bool saturation = false,
  93. bool overflow = false,
  94. bool carry = false,
  95. bool zero = false,
  96. bool negative = false,
  97. int fpscr = 0)
  98. {
  99. _context.SetX(0, r0);
  100. _context.SetX(1, r1);
  101. _context.SetX(2, r2);
  102. _context.SetX(3, r3);
  103. _context.SetX(13, sp);
  104. _context.SetV(0, v0);
  105. _context.SetV(1, v1);
  106. _context.SetV(2, v2);
  107. _context.SetV(3, v3);
  108. _context.SetV(4, v4);
  109. _context.SetV(5, v5);
  110. _context.SetV(14, v14);
  111. _context.SetV(15, v15);
  112. _context.SetPstateFlag(PState.QFlag, saturation);
  113. _context.SetPstateFlag(PState.VFlag, overflow);
  114. _context.SetPstateFlag(PState.CFlag, carry);
  115. _context.SetPstateFlag(PState.ZFlag, zero);
  116. _context.SetPstateFlag(PState.NFlag, negative);
  117. SetFpscr((uint)fpscr);
  118. if (_unicornAvailable)
  119. {
  120. _unicornEmu.R[0] = r0;
  121. _unicornEmu.R[1] = r1;
  122. _unicornEmu.R[2] = r2;
  123. _unicornEmu.R[3] = r3;
  124. _unicornEmu.SP = sp;
  125. _unicornEmu.Q[0] = V128ToSimdValue(v0);
  126. _unicornEmu.Q[1] = V128ToSimdValue(v1);
  127. _unicornEmu.Q[2] = V128ToSimdValue(v2);
  128. _unicornEmu.Q[3] = V128ToSimdValue(v3);
  129. _unicornEmu.Q[4] = V128ToSimdValue(v4);
  130. _unicornEmu.Q[5] = V128ToSimdValue(v5);
  131. _unicornEmu.Q[14] = V128ToSimdValue(v14);
  132. _unicornEmu.Q[15] = V128ToSimdValue(v15);
  133. _unicornEmu.QFlag = saturation;
  134. _unicornEmu.OverflowFlag = overflow;
  135. _unicornEmu.CarryFlag = carry;
  136. _unicornEmu.ZeroFlag = zero;
  137. _unicornEmu.NegativeFlag = negative;
  138. _unicornEmu.Fpscr = fpscr;
  139. }
  140. }
  141. protected void ExecuteOpcodes(bool runUnicorn = true)
  142. {
  143. _cpuContext.Execute(_context, CodeBaseAddress);
  144. if (_unicornAvailable && runUnicorn)
  145. {
  146. _unicornEmu.RunForCount((_currAddress - CodeBaseAddress - 4) / 4);
  147. }
  148. }
  149. protected ExecutionContext SingleOpcode(uint opcode,
  150. uint r0 = 0,
  151. uint r1 = 0,
  152. uint r2 = 0,
  153. uint r3 = 0,
  154. uint sp = 0,
  155. V128 v0 = default,
  156. V128 v1 = default,
  157. V128 v2 = default,
  158. V128 v3 = default,
  159. V128 v4 = default,
  160. V128 v5 = default,
  161. V128 v14 = default,
  162. V128 v15 = default,
  163. bool saturation = false,
  164. bool overflow = false,
  165. bool carry = false,
  166. bool zero = false,
  167. bool negative = false,
  168. int fpscr = 0,
  169. bool runUnicorn = true)
  170. {
  171. Opcode(opcode);
  172. Opcode(0xE12FFF1E); // BX LR
  173. SetContext(r0, r1, r2, r3, sp, v0, v1, v2, v3, v4, v5, v14, v15, saturation, overflow, carry, zero, negative, fpscr);
  174. ExecuteOpcodes(runUnicorn);
  175. return GetContext();
  176. }
  177. protected void SetWorkingMemory(uint offset, byte[] data)
  178. {
  179. _memory.Write(DataBaseAddress + offset, data);
  180. if (_unicornAvailable)
  181. {
  182. _unicornEmu.MemoryWrite(DataBaseAddress + offset, data);
  183. }
  184. _usingMemory = true; // When true, CompareAgainstUnicorn checks the working memory for equality too.
  185. }
  186. /// <summary>Rounding Mode control field.</summary>
  187. public enum RMode
  188. {
  189. /// <summary>Round to Nearest mode.</summary>
  190. Rn,
  191. /// <summary>Round towards Plus Infinity mode.</summary>
  192. Rp,
  193. /// <summary>Round towards Minus Infinity mode.</summary>
  194. Rm,
  195. /// <summary>Round towards Zero mode.</summary>
  196. Rz
  197. };
  198. /// <summary>Floating-point Control Register.</summary>
  199. protected enum Fpcr
  200. {
  201. /// <summary>Rounding Mode control field.</summary>
  202. RMode = 22,
  203. /// <summary>Flush-to-zero mode control bit.</summary>
  204. Fz = 24,
  205. /// <summary>Default NaN mode control bit.</summary>
  206. Dn = 25,
  207. /// <summary>Alternative half-precision control bit.</summary>
  208. Ahp = 26
  209. }
  210. /// <summary>Floating-point Status Register.</summary>
  211. [Flags]
  212. protected enum Fpsr
  213. {
  214. None = 0,
  215. /// <summary>Invalid Operation cumulative floating-point exception bit.</summary>
  216. Ioc = 1 << 0,
  217. /// <summary>Divide by Zero cumulative floating-point exception bit.</summary>
  218. Dzc = 1 << 1,
  219. /// <summary>Overflow cumulative floating-point exception bit.</summary>
  220. Ofc = 1 << 2,
  221. /// <summary>Underflow cumulative floating-point exception bit.</summary>
  222. Ufc = 1 << 3,
  223. /// <summary>Inexact cumulative floating-point exception bit.</summary>
  224. Ixc = 1 << 4,
  225. /// <summary>Input Denormal cumulative floating-point exception bit.</summary>
  226. Idc = 1 << 7,
  227. /// <summary>Cumulative saturation bit.</summary>
  228. Qc = 1 << 27,
  229. /// <summary>NZCV flags.</summary>
  230. Nzcv = (1 << 31) | (1 << 30) | (1 << 29) | (1 << 28)
  231. }
  232. [Flags]
  233. protected enum FpSkips
  234. {
  235. None = 0,
  236. IfNaNS = 1,
  237. IfNaND = 2,
  238. IfUnderflow = 4,
  239. IfOverflow = 8
  240. }
  241. protected enum FpTolerances
  242. {
  243. None,
  244. UpToOneUlpsS,
  245. UpToOneUlpsD
  246. }
  247. protected void CompareAgainstUnicorn(
  248. Fpsr fpsrMask = Fpsr.None,
  249. FpSkips fpSkips = FpSkips.None,
  250. FpTolerances fpTolerances = FpTolerances.None)
  251. {
  252. if (!_unicornAvailable)
  253. {
  254. return;
  255. }
  256. if (fpSkips != FpSkips.None)
  257. {
  258. ManageFpSkips(fpSkips);
  259. }
  260. Assert.That(_context.GetX(0), Is.EqualTo(_unicornEmu.R[0]), "R0");
  261. Assert.That(_context.GetX(1), Is.EqualTo(_unicornEmu.R[1]), "R1");
  262. Assert.That(_context.GetX(2), Is.EqualTo(_unicornEmu.R[2]), "R2");
  263. Assert.That(_context.GetX(3), Is.EqualTo(_unicornEmu.R[3]), "R3");
  264. Assert.That(_context.GetX(4), Is.EqualTo(_unicornEmu.R[4]));
  265. Assert.That(_context.GetX(5), Is.EqualTo(_unicornEmu.R[5]));
  266. Assert.That(_context.GetX(6), Is.EqualTo(_unicornEmu.R[6]));
  267. Assert.That(_context.GetX(7), Is.EqualTo(_unicornEmu.R[7]));
  268. Assert.That(_context.GetX(8), Is.EqualTo(_unicornEmu.R[8]));
  269. Assert.That(_context.GetX(9), Is.EqualTo(_unicornEmu.R[9]));
  270. Assert.That(_context.GetX(10), Is.EqualTo(_unicornEmu.R[10]));
  271. Assert.That(_context.GetX(11), Is.EqualTo(_unicornEmu.R[11]));
  272. Assert.That(_context.GetX(12), Is.EqualTo(_unicornEmu.R[12]));
  273. Assert.That(_context.GetX(13), Is.EqualTo(_unicornEmu.SP), "SP");
  274. Assert.That(_context.GetX(14), Is.EqualTo(_unicornEmu.R[14]));
  275. if (fpTolerances == FpTolerances.None)
  276. {
  277. Assert.That(V128ToSimdValue(_context.GetV(0)), Is.EqualTo(_unicornEmu.Q[0]), "V0");
  278. }
  279. else
  280. {
  281. ManageFpTolerances(fpTolerances);
  282. }
  283. Assert.That(V128ToSimdValue(_context.GetV(1)), Is.EqualTo(_unicornEmu.Q[1]), "V1");
  284. Assert.That(V128ToSimdValue(_context.GetV(2)), Is.EqualTo(_unicornEmu.Q[2]), "V2");
  285. Assert.That(V128ToSimdValue(_context.GetV(3)), Is.EqualTo(_unicornEmu.Q[3]), "V3");
  286. Assert.That(V128ToSimdValue(_context.GetV(4)), Is.EqualTo(_unicornEmu.Q[4]), "V4");
  287. Assert.That(V128ToSimdValue(_context.GetV(5)), Is.EqualTo(_unicornEmu.Q[5]), "V5");
  288. Assert.That(V128ToSimdValue(_context.GetV(6)), Is.EqualTo(_unicornEmu.Q[6]));
  289. Assert.That(V128ToSimdValue(_context.GetV(7)), Is.EqualTo(_unicornEmu.Q[7]));
  290. Assert.That(V128ToSimdValue(_context.GetV(8)), Is.EqualTo(_unicornEmu.Q[8]));
  291. Assert.That(V128ToSimdValue(_context.GetV(9)), Is.EqualTo(_unicornEmu.Q[9]));
  292. Assert.That(V128ToSimdValue(_context.GetV(10)), Is.EqualTo(_unicornEmu.Q[10]));
  293. Assert.That(V128ToSimdValue(_context.GetV(11)), Is.EqualTo(_unicornEmu.Q[11]));
  294. Assert.That(V128ToSimdValue(_context.GetV(12)), Is.EqualTo(_unicornEmu.Q[12]));
  295. Assert.That(V128ToSimdValue(_context.GetV(13)), Is.EqualTo(_unicornEmu.Q[13]));
  296. Assert.That(V128ToSimdValue(_context.GetV(14)), Is.EqualTo(_unicornEmu.Q[14]), "V14");
  297. Assert.That(V128ToSimdValue(_context.GetV(15)), Is.EqualTo(_unicornEmu.Q[15]), "V15");
  298. Assert.Multiple(() =>
  299. {
  300. Assert.That(_context.GetPstateFlag(PState.QFlag), Is.EqualTo(_unicornEmu.QFlag), "QFlag");
  301. Assert.That(_context.GetPstateFlag(PState.VFlag), Is.EqualTo(_unicornEmu.OverflowFlag), "VFlag");
  302. Assert.That(_context.GetPstateFlag(PState.CFlag), Is.EqualTo(_unicornEmu.CarryFlag), "CFlag");
  303. Assert.That(_context.GetPstateFlag(PState.ZFlag), Is.EqualTo(_unicornEmu.ZeroFlag), "ZFlag");
  304. Assert.That(_context.GetPstateFlag(PState.NFlag), Is.EqualTo(_unicornEmu.NegativeFlag), "NFlag");
  305. });
  306. Assert.That((int)GetFpscr() & (int)fpsrMask, Is.EqualTo(_unicornEmu.Fpscr & (int)fpsrMask), "Fpscr");
  307. if (_usingMemory)
  308. {
  309. byte[] mem = _memory.GetSpan(DataBaseAddress, (int)Size).ToArray();
  310. byte[] unicornMem = _unicornEmu.MemoryRead(DataBaseAddress, Size);
  311. Assert.That(mem, Is.EqualTo(unicornMem), "Data");
  312. }
  313. }
  314. private void ManageFpSkips(FpSkips fpSkips)
  315. {
  316. if (fpSkips.HasFlag(FpSkips.IfNaNS))
  317. {
  318. if (float.IsNaN(_unicornEmu.Q[0].AsFloat()))
  319. {
  320. Assert.Ignore("NaN test.");
  321. }
  322. }
  323. else if (fpSkips.HasFlag(FpSkips.IfNaND))
  324. {
  325. if (double.IsNaN(_unicornEmu.Q[0].AsDouble()))
  326. {
  327. Assert.Ignore("NaN test.");
  328. }
  329. }
  330. if (fpSkips.HasFlag(FpSkips.IfUnderflow))
  331. {
  332. if ((_unicornEmu.Fpscr & (int)Fpsr.Ufc) != 0)
  333. {
  334. Assert.Ignore("Underflow test.");
  335. }
  336. }
  337. if (fpSkips.HasFlag(FpSkips.IfOverflow))
  338. {
  339. if ((_unicornEmu.Fpscr & (int)Fpsr.Ofc) != 0)
  340. {
  341. Assert.Ignore("Overflow test.");
  342. }
  343. }
  344. }
  345. private void ManageFpTolerances(FpTolerances fpTolerances)
  346. {
  347. bool IsNormalOrSubnormalS(float f) => float.IsNormal(f) || float.IsSubnormal(f);
  348. bool IsNormalOrSubnormalD(double d) => double.IsNormal(d) || double.IsSubnormal(d);
  349. if (!Is.EqualTo(_unicornEmu.Q[0]).ApplyTo(V128ToSimdValue(_context.GetV(0))).IsSuccess)
  350. {
  351. if (fpTolerances == FpTolerances.UpToOneUlpsS)
  352. {
  353. if (IsNormalOrSubnormalS(_unicornEmu.Q[0].AsFloat()) &&
  354. IsNormalOrSubnormalS(_context.GetV(0).As<float>()))
  355. {
  356. Assert.Multiple(() =>
  357. {
  358. Assert.That(_context.GetV(0).Extract<float>(0),
  359. Is.EqualTo(_unicornEmu.Q[0].GetFloat(0)).Within(1).Ulps, "V0[0]");
  360. Assert.That(_context.GetV(0).Extract<float>(1),
  361. Is.EqualTo(_unicornEmu.Q[0].GetFloat(1)).Within(1).Ulps, "V0[1]");
  362. Assert.That(_context.GetV(0).Extract<float>(2),
  363. Is.EqualTo(_unicornEmu.Q[0].GetFloat(2)).Within(1).Ulps, "V0[2]");
  364. Assert.That(_context.GetV(0).Extract<float>(3),
  365. Is.EqualTo(_unicornEmu.Q[0].GetFloat(3)).Within(1).Ulps, "V0[3]");
  366. });
  367. Console.WriteLine(fpTolerances);
  368. }
  369. else
  370. {
  371. Assert.That(V128ToSimdValue(_context.GetV(0)), Is.EqualTo(_unicornEmu.Q[0]));
  372. }
  373. }
  374. if (fpTolerances == FpTolerances.UpToOneUlpsD)
  375. {
  376. if (IsNormalOrSubnormalD(_unicornEmu.Q[0].AsDouble()) &&
  377. IsNormalOrSubnormalD(_context.GetV(0).As<double>()))
  378. {
  379. Assert.Multiple(() =>
  380. {
  381. Assert.That(_context.GetV(0).Extract<double>(0),
  382. Is.EqualTo(_unicornEmu.Q[0].GetDouble(0)).Within(1).Ulps, "V0[0]");
  383. Assert.That(_context.GetV(0).Extract<double>(1),
  384. Is.EqualTo(_unicornEmu.Q[0].GetDouble(1)).Within(1).Ulps, "V0[1]");
  385. });
  386. Console.WriteLine(fpTolerances);
  387. }
  388. else
  389. {
  390. Assert.That(V128ToSimdValue(_context.GetV(0)), Is.EqualTo(_unicornEmu.Q[0]));
  391. }
  392. }
  393. }
  394. }
  395. private static SimdValue V128ToSimdValue(V128 value)
  396. {
  397. return new SimdValue(value.Extract<ulong>(0), value.Extract<ulong>(1));
  398. }
  399. protected static V128 MakeVectorScalar(float value) => new V128(value);
  400. protected static V128 MakeVectorScalar(double value) => new V128(value);
  401. protected static V128 MakeVectorE0(ulong e0) => new V128(e0, 0);
  402. protected static V128 MakeVectorE1(ulong e1) => new V128(0, e1);
  403. protected static V128 MakeVectorE0E1(ulong e0, ulong e1) => new V128(e0, e1);
  404. protected static V128 MakeVectorE0E1E2E3(uint e0, uint e1, uint e2, uint e3)
  405. {
  406. return new V128(e0, e1, e2, e3);
  407. }
  408. protected static ulong GetVectorE0(V128 vector) => vector.Extract<ulong>(0);
  409. protected static ulong GetVectorE1(V128 vector) => vector.Extract<ulong>(1);
  410. protected static ushort GenNormalH()
  411. {
  412. uint rnd;
  413. do rnd = TestContext.CurrentContext.Random.NextUShort();
  414. while ((rnd & 0x7C00u) == 0u ||
  415. (~rnd & 0x7C00u) == 0u);
  416. return (ushort)rnd;
  417. }
  418. protected static ushort GenSubnormalH()
  419. {
  420. uint rnd;
  421. do rnd = TestContext.CurrentContext.Random.NextUShort();
  422. while ((rnd & 0x03FFu) == 0u);
  423. return (ushort)(rnd & 0x83FFu);
  424. }
  425. protected static uint GenNormalS()
  426. {
  427. uint rnd;
  428. do rnd = TestContext.CurrentContext.Random.NextUInt();
  429. while ((rnd & 0x7F800000u) == 0u ||
  430. (~rnd & 0x7F800000u) == 0u);
  431. return rnd;
  432. }
  433. protected static uint GenSubnormalS()
  434. {
  435. uint rnd;
  436. do rnd = TestContext.CurrentContext.Random.NextUInt();
  437. while ((rnd & 0x007FFFFFu) == 0u);
  438. return rnd & 0x807FFFFFu;
  439. }
  440. protected static ulong GenNormalD()
  441. {
  442. ulong rnd;
  443. do rnd = TestContext.CurrentContext.Random.NextULong();
  444. while ((rnd & 0x7FF0000000000000ul) == 0ul ||
  445. (~rnd & 0x7FF0000000000000ul) == 0ul);
  446. return rnd;
  447. }
  448. protected static ulong GenSubnormalD()
  449. {
  450. ulong rnd;
  451. do rnd = TestContext.CurrentContext.Random.NextULong();
  452. while ((rnd & 0x000FFFFFFFFFFFFFul) == 0ul);
  453. return rnd & 0x800FFFFFFFFFFFFFul;
  454. }
  455. private uint GetFpscr()
  456. {
  457. uint fpscr = (uint)(_context.Fpsr & FPSR.A32Mask & ~FPSR.Nzcv) | (uint)(_context.Fpcr & FPCR.A32Mask);
  458. fpscr |= _context.GetFPstateFlag(FPState.NFlag) ? (1u << (int)FPState.NFlag) : 0;
  459. fpscr |= _context.GetFPstateFlag(FPState.ZFlag) ? (1u << (int)FPState.ZFlag) : 0;
  460. fpscr |= _context.GetFPstateFlag(FPState.CFlag) ? (1u << (int)FPState.CFlag) : 0;
  461. fpscr |= _context.GetFPstateFlag(FPState.VFlag) ? (1u << (int)FPState.VFlag) : 0;
  462. return fpscr;
  463. }
  464. private void SetFpscr(uint fpscr)
  465. {
  466. _context.Fpsr = FPSR.A32Mask & (FPSR)fpscr;
  467. _context.Fpcr = FPCR.A32Mask & (FPCR)fpscr;
  468. _context.SetFPstateFlag(FPState.NFlag, (fpscr & (1u << (int)FPState.NFlag)) != 0);
  469. _context.SetFPstateFlag(FPState.ZFlag, (fpscr & (1u << (int)FPState.ZFlag)) != 0);
  470. _context.SetFPstateFlag(FPState.CFlag, (fpscr & (1u << (int)FPState.CFlag)) != 0);
  471. _context.SetFPstateFlag(FPState.VFlag, (fpscr & (1u << (int)FPState.VFlag)) != 0);
  472. }
  473. }
  474. }