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- using Ryujinx.Common.Logging;
- using Ryujinx.Graphics.Texture;
- using Ryujinx.Graphics.Vic.Types;
- using System;
- using System.Runtime.Intrinsics;
- using System.Runtime.Intrinsics.X86;
- using static Ryujinx.Graphics.Vic.Image.SurfaceCommon;
- namespace Ryujinx.Graphics.Vic.Image
- {
- class SurfaceWriter
- {
- public static void Write(ResourceManager rm, Surface input, ref OutputSurfaceConfig config, ref PlaneOffsets offsets)
- {
- switch (config.OutPixelFormat)
- {
- case PixelFormat.A8B8G8R8:
- WriteA8B8G8R8(rm, input, ref config, ref offsets);
- break;
- case PixelFormat.A8R8G8B8:
- WriteA8R8G8B8(rm, input, ref config, ref offsets);
- break;
- case PixelFormat.Y8___V8U8_N420:
- WriteNv12(rm, input, ref config, ref offsets);
- break;
- default:
- Logger.Error?.Print(LogClass.Vic, $"Unsupported pixel format \"{config.OutPixelFormat}\".");
- break;
- }
- }
- private unsafe static void WriteA8B8G8R8(ResourceManager rm, Surface input, ref OutputSurfaceConfig config, ref PlaneOffsets offsets)
- {
- int width = input.Width;
- int height = input.Height;
- int stride = GetPitch(width, 4);
- int dstIndex = rm.BufferPool.Rent(height * stride, out Span<byte> dst);
- if (Sse2.IsSupported)
- {
- int widthTrunc = width & ~7;
- int strideGap = stride - width * 4;
- fixed (Pixel* srcPtr = input.Data)
- {
- Pixel* ip = srcPtr;
- fixed (byte* dstPtr = dst)
- {
- byte* op = dstPtr;
- for (int y = 0; y < height; y++, ip += input.Width)
- {
- int x = 0;
- for (; x < widthTrunc; x += 8)
- {
- Vector128<ushort> pixel12 = Sse2.LoadVector128((ushort*)(ip + (uint)x));
- Vector128<ushort> pixel34 = Sse2.LoadVector128((ushort*)(ip + (uint)x + 2));
- Vector128<ushort> pixel56 = Sse2.LoadVector128((ushort*)(ip + (uint)x + 4));
- Vector128<ushort> pixel78 = Sse2.LoadVector128((ushort*)(ip + (uint)x + 6));
- pixel12 = Sse2.ShiftRightLogical(pixel12, 2);
- pixel34 = Sse2.ShiftRightLogical(pixel34, 2);
- pixel56 = Sse2.ShiftRightLogical(pixel56, 2);
- pixel78 = Sse2.ShiftRightLogical(pixel78, 2);
- Vector128<byte> pixel1234 = Sse2.PackUnsignedSaturate(pixel12.AsInt16(), pixel34.AsInt16());
- Vector128<byte> pixel5678 = Sse2.PackUnsignedSaturate(pixel56.AsInt16(), pixel78.AsInt16());
- Sse2.Store(op + 0x00, pixel1234);
- Sse2.Store(op + 0x10, pixel5678);
- op += 0x20;
- }
- for (; x < width; x++)
- {
- Pixel* px = ip + (uint)x;
- *(op + 0) = Downsample(px->R);
- *(op + 1) = Downsample(px->G);
- *(op + 2) = Downsample(px->B);
- *(op + 3) = Downsample(px->A);
- op += 4;
- }
- op += strideGap;
- }
- }
- }
- }
- else
- {
- for (int y = 0; y < height; y++)
- {
- int baseOffs = y * stride;
- for (int x = 0; x < width; x++)
- {
- int offs = baseOffs + x * 4;
- dst[offs + 0] = Downsample(input.GetR(x, y));
- dst[offs + 1] = Downsample(input.GetG(x, y));
- dst[offs + 2] = Downsample(input.GetB(x, y));
- dst[offs + 3] = Downsample(input.GetA(x, y));
- }
- }
- }
- bool outLinear = config.OutBlkKind == 0;
- int gobBlocksInY = 1 << config.OutBlkHeight;
- WriteBuffer(rm, dst, offsets.LumaOffset, outLinear, width, height, 4, gobBlocksInY);
- rm.BufferPool.Return(dstIndex);
- }
- private unsafe static void WriteA8R8G8B8(ResourceManager rm, Surface input, ref OutputSurfaceConfig config, ref PlaneOffsets offsets)
- {
- int width = input.Width;
- int height = input.Height;
- int stride = GetPitch(width, 4);
- int dstIndex = rm.BufferPool.Rent(height * stride, out Span<byte> dst);
- if (Ssse3.IsSupported)
- {
- Vector128<byte> shuffleMask = Vector128.Create(
- (byte)2, (byte)1, (byte)0, (byte)3,
- (byte)6, (byte)5, (byte)4, (byte)7,
- (byte)10, (byte)9, (byte)8, (byte)11,
- (byte)14, (byte)13, (byte)12, (byte)15);
- int widthTrunc = width & ~7;
- int strideGap = stride - width * 4;
- fixed (Pixel* srcPtr = input.Data)
- {
- Pixel* ip = srcPtr;
- fixed (byte* dstPtr = dst)
- {
- byte* op = dstPtr;
- for (int y = 0; y < height; y++, ip += input.Width)
- {
- int x = 0;
- for (; x < widthTrunc; x += 8)
- {
- Vector128<ushort> pixel12 = Sse2.LoadVector128((ushort*)(ip + (uint)x));
- Vector128<ushort> pixel34 = Sse2.LoadVector128((ushort*)(ip + (uint)x + 2));
- Vector128<ushort> pixel56 = Sse2.LoadVector128((ushort*)(ip + (uint)x + 4));
- Vector128<ushort> pixel78 = Sse2.LoadVector128((ushort*)(ip + (uint)x + 6));
- pixel12 = Sse2.ShiftRightLogical(pixel12, 2);
- pixel34 = Sse2.ShiftRightLogical(pixel34, 2);
- pixel56 = Sse2.ShiftRightLogical(pixel56, 2);
- pixel78 = Sse2.ShiftRightLogical(pixel78, 2);
- Vector128<byte> pixel1234 = Sse2.PackUnsignedSaturate(pixel12.AsInt16(), pixel34.AsInt16());
- Vector128<byte> pixel5678 = Sse2.PackUnsignedSaturate(pixel56.AsInt16(), pixel78.AsInt16());
- pixel1234 = Ssse3.Shuffle(pixel1234, shuffleMask);
- pixel5678 = Ssse3.Shuffle(pixel5678, shuffleMask);
- Sse2.Store(op + 0x00, pixel1234);
- Sse2.Store(op + 0x10, pixel5678);
- op += 0x20;
- }
- for (; x < width; x++)
- {
- Pixel* px = ip + (uint)x;
- *(op + 0) = Downsample(px->B);
- *(op + 1) = Downsample(px->G);
- *(op + 2) = Downsample(px->R);
- *(op + 3) = Downsample(px->A);
- op += 4;
- }
- op += strideGap;
- }
- }
- }
- }
- else
- {
- for (int y = 0; y < height; y++)
- {
- int baseOffs = y * stride;
- for (int x = 0; x < width; x++)
- {
- int offs = baseOffs + x * 4;
- dst[offs + 0] = Downsample(input.GetB(x, y));
- dst[offs + 1] = Downsample(input.GetG(x, y));
- dst[offs + 2] = Downsample(input.GetR(x, y));
- dst[offs + 3] = Downsample(input.GetA(x, y));
- }
- }
- }
- bool outLinear = config.OutBlkKind == 0;
- int gobBlocksInY = 1 << config.OutBlkHeight;
- WriteBuffer(rm, dst, offsets.LumaOffset, outLinear, width, height, 4, gobBlocksInY);
- rm.BufferPool.Return(dstIndex);
- }
- private unsafe static void WriteNv12(ResourceManager rm, Surface input, ref OutputSurfaceConfig config, ref PlaneOffsets offsets)
- {
- int gobBlocksInY = 1 << config.OutBlkHeight;
- bool outLinear = config.OutBlkKind == 0;
- int width = Math.Min(config.OutLumaWidth + 1, input.Width);
- int height = Math.Min(config.OutLumaHeight + 1, input.Height);
- int yStride = GetPitch(config.OutLumaWidth + 1, 1);
- int dstYIndex = rm.BufferPool.Rent((config.OutLumaHeight + 1) * yStride, out Span<byte> dstY);
- if (Sse41.IsSupported)
- {
- Vector128<ushort> mask = Vector128.Create(0xffffUL).AsUInt16();
- int widthTrunc = width & ~0xf;
- int strideGap = yStride - width;
- fixed (Pixel* srcPtr = input.Data)
- {
- Pixel* ip = srcPtr;
- fixed (byte* dstPtr = dstY)
- {
- byte* op = dstPtr;
- for (int y = 0; y < height; y++, ip += input.Width)
- {
- int x = 0;
- for (; x < widthTrunc; x += 16)
- {
- byte* baseOffset = (byte*)(ip + (ulong)(uint)x);
- Vector128<ushort> pixelp1 = Sse2.LoadVector128((ushort*)baseOffset);
- Vector128<ushort> pixelp2 = Sse2.LoadVector128((ushort*)(baseOffset + 0x10));
- Vector128<ushort> pixelp3 = Sse2.LoadVector128((ushort*)(baseOffset + 0x20));
- Vector128<ushort> pixelp4 = Sse2.LoadVector128((ushort*)(baseOffset + 0x30));
- Vector128<ushort> pixelp5 = Sse2.LoadVector128((ushort*)(baseOffset + 0x40));
- Vector128<ushort> pixelp6 = Sse2.LoadVector128((ushort*)(baseOffset + 0x50));
- Vector128<ushort> pixelp7 = Sse2.LoadVector128((ushort*)(baseOffset + 0x60));
- Vector128<ushort> pixelp8 = Sse2.LoadVector128((ushort*)(baseOffset + 0x70));
- pixelp1 = Sse2.And(pixelp1, mask);
- pixelp2 = Sse2.And(pixelp2, mask);
- pixelp3 = Sse2.And(pixelp3, mask);
- pixelp4 = Sse2.And(pixelp4, mask);
- pixelp5 = Sse2.And(pixelp5, mask);
- pixelp6 = Sse2.And(pixelp6, mask);
- pixelp7 = Sse2.And(pixelp7, mask);
- pixelp8 = Sse2.And(pixelp8, mask);
- Vector128<ushort> pixelq1 = Sse41.PackUnsignedSaturate(pixelp1.AsInt32(), pixelp2.AsInt32());
- Vector128<ushort> pixelq2 = Sse41.PackUnsignedSaturate(pixelp3.AsInt32(), pixelp4.AsInt32());
- Vector128<ushort> pixelq3 = Sse41.PackUnsignedSaturate(pixelp5.AsInt32(), pixelp6.AsInt32());
- Vector128<ushort> pixelq4 = Sse41.PackUnsignedSaturate(pixelp7.AsInt32(), pixelp8.AsInt32());
- pixelq1 = Sse41.PackUnsignedSaturate(pixelq1.AsInt32(), pixelq2.AsInt32());
- pixelq2 = Sse41.PackUnsignedSaturate(pixelq3.AsInt32(), pixelq4.AsInt32());
- pixelq1 = Sse2.ShiftRightLogical(pixelq1, 2);
- pixelq2 = Sse2.ShiftRightLogical(pixelq2, 2);
- Vector128<byte> pixel = Sse2.PackUnsignedSaturate(pixelq1.AsInt16(), pixelq2.AsInt16());
- Sse2.Store(op, pixel);
- op += 0x10;
- }
- for (; x < width; x++)
- {
- Pixel* px = ip + (uint)x;
- *op++ = Downsample(px->R);
- }
- op += strideGap;
- }
- }
- }
- }
- else
- {
- for (int y = 0; y < height; y++)
- {
- for (int x = 0; x < width; x++)
- {
- dstY[y * yStride + x] = Downsample(input.GetR(x, y));
- }
- }
- }
- WriteBuffer(
- rm,
- dstY,
- offsets.LumaOffset,
- outLinear,
- config.OutLumaWidth + 1,
- config.OutLumaHeight + 1,
- 1,
- gobBlocksInY);
- rm.BufferPool.Return(dstYIndex);
- int uvWidth = Math.Min(config.OutChromaWidth + 1, (width + 1) >> 1);
- int uvHeight = Math.Min(config.OutChromaHeight + 1, (height + 1) >> 1);
- int uvStride = GetPitch(config.OutChromaWidth + 1, 2);
- int dstUvIndex = rm.BufferPool.Rent((config.OutChromaHeight + 1) * uvStride, out Span<byte> dstUv);
- if (Sse2.IsSupported)
- {
- int widthTrunc = uvWidth & ~7;
- int strideGap = uvStride - uvWidth * 2;
- fixed (Pixel* srcPtr = input.Data)
- {
- Pixel* ip = srcPtr;
- fixed (byte* dstPtr = dstUv)
- {
- byte* op = dstPtr;
- for (int y = 0; y < uvHeight; y++, ip += input.Width * 2)
- {
- int x = 0;
- for (; x < widthTrunc; x += 8)
- {
- byte* baseOffset = (byte*)ip + (ulong)(uint)x * 16;
- Vector128<uint> pixel1 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x02));
- Vector128<uint> pixel2 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x12));
- Vector128<uint> pixel3 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x22));
- Vector128<uint> pixel4 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x32));
- Vector128<uint> pixel5 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x42));
- Vector128<uint> pixel6 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x52));
- Vector128<uint> pixel7 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x62));
- Vector128<uint> pixel8 = Sse2.LoadScalarVector128((uint*)(baseOffset + 0x72));
- Vector128<uint> pixel12 = Sse2.UnpackLow(pixel1, pixel2);
- Vector128<uint> pixel34 = Sse2.UnpackLow(pixel3, pixel4);
- Vector128<uint> pixel56 = Sse2.UnpackLow(pixel5, pixel6);
- Vector128<uint> pixel78 = Sse2.UnpackLow(pixel7, pixel8);
- Vector128<ulong> pixel1234 = Sse2.UnpackLow(pixel12.AsUInt64(), pixel34.AsUInt64());
- Vector128<ulong> pixel5678 = Sse2.UnpackLow(pixel56.AsUInt64(), pixel78.AsUInt64());
- pixel1234 = Sse2.ShiftRightLogical(pixel1234, 2);
- pixel5678 = Sse2.ShiftRightLogical(pixel5678, 2);
- Vector128<byte> pixel = Sse2.PackUnsignedSaturate(pixel1234.AsInt16(), pixel5678.AsInt16());
- Sse2.Store(op, pixel);
- op += 0x10;
- }
- for (; x < uvWidth; x++)
- {
- Pixel* px = ip + (uint)(x << 1);
- *op++ = Downsample(px->G);
- *op++ = Downsample(px->B);
- }
- op += strideGap;
- }
- }
- }
- }
- else
- {
- for (int y = 0; y < uvHeight; y++)
- {
- for (int x = 0; x < uvWidth; x++)
- {
- int xx = x << 1;
- int yy = y << 1;
- int uvOffs = y * uvStride + xx;
- dstUv[uvOffs + 0] = Downsample(input.GetG(xx, yy));
- dstUv[uvOffs + 1] = Downsample(input.GetB(xx, yy));
- }
- }
- }
- WriteBuffer(
- rm,
- dstUv,
- offsets.ChromaUOffset,
- outLinear,
- config.OutChromaWidth + 1,
- config.OutChromaHeight + 1, 2,
- gobBlocksInY);
- rm.BufferPool.Return(dstUvIndex);
- }
- private static void WriteBuffer(
- ResourceManager rm,
- ReadOnlySpan<byte> src,
- uint offset,
- bool linear,
- int width,
- int height,
- int bytesPerPixel,
- int gobBlocksInY)
- {
- if (linear)
- {
- rm.Gmm.Write(ExtendOffset(offset), src);
- return;
- }
- WriteBuffer(rm, src, offset, width, height, bytesPerPixel, gobBlocksInY);
- }
- private static void WriteBuffer(
- ResourceManager rm,
- ReadOnlySpan<byte> src,
- uint offset,
- int width,
- int height,
- int bytesPerPixel,
- int gobBlocksInY)
- {
- int outSize = GetBlockLinearSize(width, height, bytesPerPixel, gobBlocksInY);
- int dstStride = GetPitch(width, bytesPerPixel);
- int dstIndex = rm.BufferPool.Rent(outSize, out Span<byte> dst);
- LayoutConverter.ConvertLinearToBlockLinear(dst, width, height, dstStride, bytesPerPixel, gobBlocksInY, src);
- rm.Gmm.Write(ExtendOffset(offset), dst);
- rm.BufferPool.Return(dstIndex);
- }
- }
- }
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