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- using Ryujinx.Graphics.Vic.Image;
- using Ryujinx.Graphics.Vic.Types;
- using System;
- using System.Diagnostics;
- using System.Runtime.CompilerServices;
- using System.Runtime.Intrinsics;
- using System.Runtime.Intrinsics.X86;
- namespace Ryujinx.Graphics.Vic
- {
- static class Blender
- {
- public static void BlendOne(Surface dst, Surface src, ref SlotStruct slot)
- {
- if (Sse41.IsSupported && (dst.Width & 3) == 0)
- {
- BlendOneSse41(dst, src, ref slot);
- return;
- }
- for (int y = 0; y < dst.Height; y++)
- {
- for (int x = 0; x < dst.Width; x++)
- {
- int inR = src.GetR(x, y);
- int inG = src.GetG(x, y);
- int inB = src.GetB(x, y);
- MatrixMultiply(ref slot.ColorMatrixStruct, inR, inG, inB, out int r, out int g, out int b);
- r = Math.Clamp(r, slot.SlotConfig.SoftClampLow, slot.SlotConfig.SoftClampHigh);
- g = Math.Clamp(g, slot.SlotConfig.SoftClampLow, slot.SlotConfig.SoftClampHigh);
- b = Math.Clamp(b, slot.SlotConfig.SoftClampLow, slot.SlotConfig.SoftClampHigh);
- dst.SetR(x, y, (ushort)r);
- dst.SetG(x, y, (ushort)g);
- dst.SetB(x, y, (ushort)b);
- dst.SetA(x, y, src.GetA(x, y));
- }
- }
- }
- private unsafe static void BlendOneSse41(Surface dst, Surface src, ref SlotStruct slot)
- {
- Debug.Assert((dst.Width & 3) == 0);
- ref MatrixStruct mtx = ref slot.ColorMatrixStruct;
- int one = 1 << (mtx.MatrixRShift + 8);
- // NOTE: This is buggy on .NET 5.0.100, we use a workaround for now (see https://github.com/dotnet/runtime/issues/44704)
- // TODO: Uncomment this when fixed.
- //Vector128<int> col1 = Vector128.Create(mtx.MatrixCoeff00, mtx.MatrixCoeff10, mtx.MatrixCoeff20, 0);
- //Vector128<int> col2 = Vector128.Create(mtx.MatrixCoeff01, mtx.MatrixCoeff11, mtx.MatrixCoeff21, 0);
- //Vector128<int> col3 = Vector128.Create(mtx.MatrixCoeff02, mtx.MatrixCoeff12, mtx.MatrixCoeff22, one);
- //Vector128<int> col4 = Vector128.Create(mtx.MatrixCoeff03, mtx.MatrixCoeff13, mtx.MatrixCoeff23, 0);
- Vector128<int> col1 = new Vector128<int>();
- Vector128<int> col2 = new Vector128<int>();
- Vector128<int> col3 = new Vector128<int>();
- Vector128<int> col4 = new Vector128<int>();
- col1 = Sse41.Insert(col1, mtx.MatrixCoeff00, 0);
- col1 = Sse41.Insert(col1, mtx.MatrixCoeff10, 1);
- col1 = Sse41.Insert(col1, mtx.MatrixCoeff20, 2);
- col1 = Sse41.Insert(col1, 0, 3);
- col2 = Sse41.Insert(col2, mtx.MatrixCoeff01, 0);
- col2 = Sse41.Insert(col2, mtx.MatrixCoeff11, 1);
- col2 = Sse41.Insert(col2, mtx.MatrixCoeff21, 2);
- col2 = Sse41.Insert(col2, 0, 3);
- col3 = Sse41.Insert(col3, mtx.MatrixCoeff02, 0);
- col3 = Sse41.Insert(col3, mtx.MatrixCoeff12, 1);
- col3 = Sse41.Insert(col3, mtx.MatrixCoeff22, 2);
- col3 = Sse41.Insert(col3, one, 3);
- col4 = Sse41.Insert(col4, mtx.MatrixCoeff03, 0);
- col4 = Sse41.Insert(col4, mtx.MatrixCoeff13, 1);
- col4 = Sse41.Insert(col4, mtx.MatrixCoeff23, 2);
- col4 = Sse41.Insert(col4, 0, 3);
- Vector128<int> rShift = Vector128.CreateScalar(mtx.MatrixRShift);
- Vector128<ushort> clMin = Vector128.Create((ushort)slot.SlotConfig.SoftClampLow);
- Vector128<ushort> clMax = Vector128.Create((ushort)slot.SlotConfig.SoftClampHigh);
- fixed (Pixel* srcPtr = src.Data, dstPtr = dst.Data)
- {
- Pixel* ip = srcPtr;
- Pixel* op = dstPtr;
- for (int y = 0; y < dst.Height; y++, ip += src.Width, op += dst.Width)
- {
- for (int x = 0; x < dst.Width; x += 4)
- {
- Vector128<int> pixel1 = Sse41.ConvertToVector128Int32((ushort*)(ip + (uint)x));
- Vector128<int> pixel2 = Sse41.ConvertToVector128Int32((ushort*)(ip + (uint)x + 1));
- Vector128<int> pixel3 = Sse41.ConvertToVector128Int32((ushort*)(ip + (uint)x + 2));
- Vector128<int> pixel4 = Sse41.ConvertToVector128Int32((ushort*)(ip + (uint)x + 3));
- Vector128<ushort> pixel12, pixel34;
- if (mtx.MatrixEnable)
- {
- pixel12 = Sse41.PackUnsignedSaturate(
- MatrixMultiplySse41(pixel1, col1, col2, col3, col4, rShift),
- MatrixMultiplySse41(pixel2, col1, col2, col3, col4, rShift));
- pixel34 = Sse41.PackUnsignedSaturate(
- MatrixMultiplySse41(pixel3, col1, col2, col3, col4, rShift),
- MatrixMultiplySse41(pixel4, col1, col2, col3, col4, rShift));
- }
- else
- {
- pixel12 = Sse41.PackUnsignedSaturate(pixel1, pixel2);
- pixel34 = Sse41.PackUnsignedSaturate(pixel3, pixel4);
- }
- pixel12 = Sse41.Min(pixel12, clMax);
- pixel34 = Sse41.Min(pixel34, clMax);
- pixel12 = Sse41.Max(pixel12, clMin);
- pixel34 = Sse41.Max(pixel34, clMin);
- Sse2.Store((ushort*)(op + (uint)x + 0), pixel12);
- Sse2.Store((ushort*)(op + (uint)x + 2), pixel34);
- }
- }
- }
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private static void MatrixMultiply(ref MatrixStruct mtx, int x, int y, int z, out int r, out int g, out int b)
- {
- if (mtx.MatrixEnable)
- {
- r = x * mtx.MatrixCoeff00 + y * mtx.MatrixCoeff01 + z * mtx.MatrixCoeff02;
- g = x * mtx.MatrixCoeff10 + y * mtx.MatrixCoeff11 + z * mtx.MatrixCoeff12;
- b = x * mtx.MatrixCoeff20 + y * mtx.MatrixCoeff21 + z * mtx.MatrixCoeff22;
- r >>= mtx.MatrixRShift;
- g >>= mtx.MatrixRShift;
- b >>= mtx.MatrixRShift;
- r += mtx.MatrixCoeff03;
- g += mtx.MatrixCoeff13;
- b += mtx.MatrixCoeff23;
- r >>= 8;
- g >>= 8;
- b >>= 8;
- }
- else
- {
- r = x;
- g = y;
- b = z;
- }
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private static Vector128<int> MatrixMultiplySse41(
- Vector128<int> pixel,
- Vector128<int> col1,
- Vector128<int> col2,
- Vector128<int> col3,
- Vector128<int> col4,
- Vector128<int> rShift)
- {
- Vector128<int> x = Sse2.Shuffle(pixel, 0);
- Vector128<int> y = Sse2.Shuffle(pixel, 0x55);
- Vector128<int> z = Sse2.Shuffle(pixel, 0xea);
- col1 = Sse41.MultiplyLow(col1, x);
- col2 = Sse41.MultiplyLow(col2, y);
- col3 = Sse41.MultiplyLow(col3, z);
- Vector128<int> res = Sse2.Add(col3, Sse2.Add(col1, col2));
- res = Sse2.ShiftRightArithmetic(res, rShift);
- res = Sse2.Add(res, col4);
- res = Sse2.ShiftRightArithmetic(res, 8);
- return res;
- }
- }
- }
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