riperiperi a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) %!s(int64=5) %!d(string=hai) anos
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Image 9493cdfe55 Allow copy destination to have a different scale from source (#1711) %!s(int64=5) %!d(string=hai) anos
Queries 06057a99a6 End empty gl queries before returning them to the pool. (#1806) %!s(int64=5) %!d(string=hai) anos
BackgroundContextWorker.cs b4d8d893a4 Memory Read/Write Tracking using Region Handles (#1272) %!s(int64=5) %!d(string=hai) anos
Buffer.cs df820a72de Implement clear buffer (fast path) (#1902) %!s(int64=5) %!d(string=hai) anos
Constants.cs 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) %!s(int64=5) %!d(string=hai) anos
Debugger.cs e19193e073 Rename DebugLevel Performance to Slowdowns (#1450) %!s(int64=5) %!d(string=hai) anos
EnumConversion.cs 329ba5b39b Fix incorrect GPU GL blend func values (#1612) %!s(int64=5) %!d(string=hai) anos
FormatInfo.cs af8498d679 Add basic error logging to the GPU %!s(int64=6) %!d(string=hai) anos
FormatTable.cs 73f6149bd6 gpu: Implement missing texture formats (#1867) %!s(int64=5) %!d(string=hai) anos
Framebuffer.cs 6a51b628f9 Fix error when dual source blend is used (#1610) %!s(int64=5) %!d(string=hai) anos
Handle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) %!s(int64=5) %!d(string=hai) anos
HwCapabilities.cs 4c6feb652f Add seamless cubemap flag in sampler parameters. (#1658) %!s(int64=5) %!d(string=hai) anos
Pipeline.cs df820a72de Implement clear buffer (fast path) (#1902) %!s(int64=5) %!d(string=hai) anos
Program.cs 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
Renderer.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) %!s(int64=5) %!d(string=hai) anos
ResourcePool.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) %!s(int64=5) %!d(string=hai) anos
Ryujinx.Graphics.OpenGL.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) %!s(int64=5) %!d(string=hai) anos
Shader.cs 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) %!s(int64=5) %!d(string=hai) anos
Sync.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) %!s(int64=5) %!d(string=hai) anos
VertexArray.cs c9841dab38 Fix vertex buffer handle null check (#1638) %!s(int64=5) %!d(string=hai) anos
VertexBuffer.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Window.cs 11222516c4 gui/gpu: Implement setting and toggle for Aspect Ratio (#1777) %!s(int64=5) %!d(string=hai) anos