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- using Ryujinx.Common.Memory;
- using System;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Graphics.Nvdec.Vp9.Common
- {
- internal class MemoryAllocator : IDisposable
- {
- private const int PoolEntries = 10;
- private struct PoolItem
- {
- public IntPtr Pointer;
- public int Length;
- public bool InUse;
- }
- private PoolItem[] _pool = new PoolItem[PoolEntries];
- public ArrayPtr<T> Allocate<T>(int length) where T : unmanaged
- {
- int lengthInBytes = Unsafe.SizeOf<T>() * length;
- IntPtr ptr = IntPtr.Zero;
- for (int i = 0; i < PoolEntries; i++)
- {
- ref PoolItem item = ref _pool[i];
- if (!item.InUse && item.Length == lengthInBytes)
- {
- item.InUse = true;
- ptr = item.Pointer;
- break;
- }
- }
- if (ptr == IntPtr.Zero)
- {
- ptr = Marshal.AllocHGlobal(lengthInBytes);
- for (int i = 0; i < PoolEntries; i++)
- {
- ref PoolItem item = ref _pool[i];
- if (!item.InUse)
- {
- item.InUse = true;
- if (item.Pointer != IntPtr.Zero)
- {
- Marshal.FreeHGlobal(item.Pointer);
- }
- item.Pointer = ptr;
- item.Length = lengthInBytes;
- break;
- }
- }
- }
- return new ArrayPtr<T>(ptr, length);
- }
- public unsafe void Free<T>(ArrayPtr<T> arr) where T : unmanaged
- {
- IntPtr ptr = (IntPtr)arr.ToPointer();
- for (int i = 0; i < PoolEntries; i++)
- {
- ref PoolItem item = ref _pool[i];
- if (item.Pointer == ptr)
- {
- item.InUse = false;
- break;
- }
- }
- }
- public void Dispose()
- {
- for (int i = 0; i < PoolEntries; i++)
- {
- ref PoolItem item = ref _pool[i];
- if (item.Pointer != IntPtr.Zero)
- {
- Marshal.FreeHGlobal(item.Pointer);
- item.Pointer = IntPtr.Zero;
- }
- }
- }
- }
- }
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